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https://gitlab.com/OpenMW/openmw.git
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116 lines
4.4 KiB
C++
116 lines
4.4 KiB
C++
#include "repair.hpp"
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#include <components/misc/rng.hpp>
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#include <components/misc/strings/format.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "actorutil.hpp"
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#include "creaturestats.hpp"
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namespace MWMechanics
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{
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void Repair::repair(const MWWorld::Ptr& itemToRepair)
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{
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MWWorld::Ptr player = getPlayer();
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MWWorld::LiveCellRef<ESM::Repair>* ref = mTool.get<ESM::Repair>();
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MWBase::Environment::get().getWorld()->breakInvisibility(player);
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// unstack tool if required
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player.getClass().getContainerStore(player).unstack(mTool);
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// reduce number of uses left
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int uses = mTool.getClass().getItemHealth(mTool);
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uses -= std::min(uses, 1);
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mTool.getCellRef().setCharge(uses);
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MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
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float fatigueTerm = stats.getFatigueTerm();
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float pcStrength = stats.getAttribute(ESM::Attribute::Strength).getModified();
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float pcLuck = stats.getAttribute(ESM::Attribute::Luck).getModified();
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float armorerSkill = player.getClass().getSkill(player, ESM::Skill::Armorer);
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float fRepairAmountMult = MWBase::Environment::get()
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.getESMStore()
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->get<ESM::GameSetting>()
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.find("fRepairAmountMult")
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->mValue.getFloat();
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float toolQuality = ref->mBase->mData.mQuality;
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float x = (0.1f * pcStrength + 0.1f * pcLuck + armorerSkill) * fatigueTerm;
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auto& prng = MWBase::Environment::get().getWorld()->getPrng();
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int roll = Misc::Rng::roll0to99(prng);
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if (roll <= x)
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{
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int y = static_cast<int>(fRepairAmountMult * toolQuality * roll);
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y = std::max(1, y);
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// repair by 'y' points
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int charge = itemToRepair.getClass().getItemHealth(itemToRepair);
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charge = std::min(charge + y, itemToRepair.getClass().getItemMaxHealth(itemToRepair));
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itemToRepair.getCellRef().setCharge(charge);
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// attempt to re-stack item, in case it was fully repaired
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MWWorld::ContainerStoreIterator stacked = player.getClass().getContainerStore(player).restack(itemToRepair);
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// set the OnPCRepair variable on the item's script
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const ESM::RefId& script = stacked->getClass().getScript(itemToRepair);
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if (!script.empty())
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stacked->getRefData().getLocals().setVarByInt(script, "onpcrepair", 1);
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// increase skill
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player.getClass().skillUsageSucceeded(player, ESM::Skill::Armorer, ESM::Skill::Armorer_Repair);
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MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Repair"));
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MWBase::Environment::get().getWindowManager()->messageBox("#{sRepairSuccess}");
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}
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else
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{
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MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Repair Fail"));
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MWBase::Environment::get().getWindowManager()->messageBox("#{sRepairFailed}");
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}
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// tool used up?
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if (mTool.getCellRef().getCharge() == 0)
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{
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MWWorld::ContainerStore& store = player.getClass().getContainerStore(player);
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store.remove(mTool, 1);
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std::string message = MWBase::Environment::get()
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.getESMStore()
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->get<ESM::GameSetting>()
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.find("sNotifyMessage51")
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->mValue.getString();
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message = Misc::StringUtils::format(message, mTool.getClass().getName(mTool));
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MWBase::Environment::get().getWindowManager()->messageBox(message);
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// try to find a new tool of the same ID
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for (MWWorld::ContainerStoreIterator iter(store.begin()); iter != store.end(); ++iter)
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{
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if (iter->getCellRef().getRefId() == mTool.getCellRef().getRefId())
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{
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mTool = *iter;
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MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Item Repair Up"));
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break;
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}
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}
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}
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}
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}
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