#include "repair.hpp" #include #include #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/class.hpp" #include "../mwworld/containerstore.hpp" #include "../mwworld/esmstore.hpp" #include "actorutil.hpp" #include "creaturestats.hpp" namespace MWMechanics { void Repair::repair(const MWWorld::Ptr& itemToRepair) { MWWorld::Ptr player = getPlayer(); MWWorld::LiveCellRef* ref = mTool.get(); MWBase::Environment::get().getWorld()->breakInvisibility(player); // unstack tool if required player.getClass().getContainerStore(player).unstack(mTool); // reduce number of uses left int uses = mTool.getClass().getItemHealth(mTool); uses -= std::min(uses, 1); mTool.getCellRef().setCharge(uses); MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player); float fatigueTerm = stats.getFatigueTerm(); float pcStrength = stats.getAttribute(ESM::Attribute::Strength).getModified(); float pcLuck = stats.getAttribute(ESM::Attribute::Luck).getModified(); float armorerSkill = player.getClass().getSkill(player, ESM::Skill::Armorer); float fRepairAmountMult = MWBase::Environment::get() .getESMStore() ->get() .find("fRepairAmountMult") ->mValue.getFloat(); float toolQuality = ref->mBase->mData.mQuality; float x = (0.1f * pcStrength + 0.1f * pcLuck + armorerSkill) * fatigueTerm; auto& prng = MWBase::Environment::get().getWorld()->getPrng(); int roll = Misc::Rng::roll0to99(prng); if (roll <= x) { int y = static_cast(fRepairAmountMult * toolQuality * roll); y = std::max(1, y); // repair by 'y' points int charge = itemToRepair.getClass().getItemHealth(itemToRepair); charge = std::min(charge + y, itemToRepair.getClass().getItemMaxHealth(itemToRepair)); itemToRepair.getCellRef().setCharge(charge); // attempt to re-stack item, in case it was fully repaired MWWorld::ContainerStoreIterator stacked = player.getClass().getContainerStore(player).restack(itemToRepair); // set the OnPCRepair variable on the item's script const ESM::RefId& script = stacked->getClass().getScript(itemToRepair); if (!script.empty()) stacked->getRefData().getLocals().setVarByInt(script, "onpcrepair", 1); // increase skill player.getClass().skillUsageSucceeded(player, ESM::Skill::Armorer, ESM::Skill::Armorer_Repair); MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Repair")); MWBase::Environment::get().getWindowManager()->messageBox("#{sRepairSuccess}"); } else { MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Repair Fail")); MWBase::Environment::get().getWindowManager()->messageBox("#{sRepairFailed}"); } // tool used up? if (mTool.getCellRef().getCharge() == 0) { MWWorld::ContainerStore& store = player.getClass().getContainerStore(player); store.remove(mTool, 1); std::string message = MWBase::Environment::get() .getESMStore() ->get() .find("sNotifyMessage51") ->mValue.getString(); message = Misc::StringUtils::format(message, mTool.getClass().getName(mTool)); MWBase::Environment::get().getWindowManager()->messageBox(message); // try to find a new tool of the same ID for (MWWorld::ContainerStoreIterator iter(store.begin()); iter != store.end(); ++iter) { if (iter->getCellRef().getRefId() == mTool.getCellRef().getRefId()) { mTool = *iter; MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Item Repair Up")); break; } } } } }