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When a script calls SetPos for x,y,z in sequence on an actor, we need to make sure that the actor will not spawn under ground at x,y coordinates. Now that change of coordinates are cumulated and applied all at once, we need to account for the whole offset. To this end move the terrain height check inside of Actor class. |
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.. | ||
mwbase | ||
mwclass | ||
mwdialogue | ||
mwgui | ||
mwinput | ||
mwmechanics | ||
mwphysics | ||
mwrender | ||
mwscript | ||
mwsound | ||
mwstate | ||
mwworld | ||
android_main.cpp | ||
CMakeLists.txt | ||
doc.hpp | ||
engine.cpp | ||
engine.hpp | ||
main.cpp |