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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-08 09:37:53 +00:00
OpenMW/apps/openmw
fredzio 9cae7882dd Fix a bug that was triggered with multi mark mod.
When a script calls SetPos for x,y,z in sequence on an actor, we need to make sure
that the actor will not spawn under ground at x,y coordinates.
Now that change of coordinates are cumulated and applied all at once, we
need to account for the whole offset.
To this end move the terrain height check inside of Actor class.
2021-03-31 19:34:06 +02:00
..
mwbase Also run NPC validation for modified base records 2021-03-23 21:07:57 +01:00
mwclass
mwdialogue
mwgui "static const" -> "static constexpr" in headers 2021-03-21 13:57:54 +01:00
mwinput
mwmechanics Rework knockdown and knockout animations fallbacks 2021-03-29 14:45:07 +04:00
mwphysics Fix a bug that was triggered with multi mark mod. 2021-03-31 19:34:06 +02:00
mwrender "static const" -> "static constexpr" in headers 2021-03-21 13:57:54 +01:00
mwscript Fix a bug that was triggered with multi mark mod. 2021-03-31 19:34:06 +02:00
mwsound Avoid virtual dispatch in SoundManager dtor 2021-03-13 18:25:56 +01:00
mwstate Also run NPC validation for modified base records 2021-03-23 21:07:57 +01:00
mwworld Unbreak SetPos and the mods using it. 2021-03-28 21:19:14 +02:00
android_main.cpp
CMakeLists.txt
doc.hpp
engine.cpp
engine.hpp
main.cpp