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OpenMW/apps/openmw/mwrender
2021-03-21 13:57:54 +01:00
..
.gitignore
actoranimation.cpp
actoranimation.hpp
actorspaths.cpp
actorspaths.hpp
animation.cpp
animation.hpp "static const" -> "static constexpr" in headers 2021-03-21 13:57:54 +01:00
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp Merge branch 'alpha-meddling' into 'master' 2021-03-13 08:13:19 +00:00
characterpreview.hpp
creatureanimation.cpp
creatureanimation.hpp
effectmanager.cpp
effectmanager.hpp
fogmanager.cpp
fogmanager.hpp
globalmap.cpp
globalmap.hpp
groundcover.cpp Put groundcover alphafunc where shader visitor can see it 2021-03-12 17:21:36 +00:00
groundcover.hpp
landmanager.cpp
landmanager.hpp
localmap.cpp Refactor out duplicated RTT setup code 2021-02-26 19:01:27 +00:00
localmap.hpp
navmesh.cpp
navmesh.hpp
npcanimation.cpp
npcanimation.hpp
objectpaging.cpp
objectpaging.hpp
objects.cpp
objects.hpp
pathgrid.cpp
pathgrid.hpp
recastmesh.cpp
recastmesh.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Merge branch 'alpha-meddling' into 'master' 2021-03-13 08:13:19 +00:00
renderingmanager.hpp
rendermode.hpp
ripplesimulation.cpp
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
screenshotmanager.cpp
screenshotmanager.hpp
sky.cpp Fix sunglare on Mesa 2021-03-17 01:46:04 +00:00
sky.hpp Give meaningful name to the mEffectFade 2021-03-10 19:10:17 +04:00
terrainstorage.cpp
terrainstorage.hpp
util.cpp
util.hpp
viewovershoulder.cpp
viewovershoulder.hpp
vismask.hpp
water.cpp Merge branch 'alpha-meddling' into 'master' 2021-03-13 08:13:19 +00:00
water.hpp Double-buffer shader water stateset (bug #5026) 2021-03-08 10:58:51 +04:00
weaponanimation.cpp
weaponanimation.hpp