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OpenMW/components/sceneutil
Bo Svensson 93848ef01c
avoids virtual function calls in ComputeLightSpaceBounds (#3167)
osg::NodeVisitor is designed to recursively call virtual apply signatures until we find an implemented signature. Encountered nodes that we do not explicitely handle will trigger additional virtual function calls. With this PR we avoid these additional virtual function calls in the particularly costly ComputeLightSpaceBounds by adding some explicit signatures.
2021-10-11 15:11:59 +02:00
..
actorutil.cpp Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
actorutil.hpp
agentpath.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
agentpath.hpp
attach.cpp return if source is null in mergeUserData 2021-09-10 14:04:11 +00:00
attach.hpp This PR solves a crash with Robert's bodies logged on your bugtracker. (#3095) 2021-09-09 22:56:57 +02:00
clone.cpp clone.cpp remove dynamic_cast (#3097) 2021-09-09 23:04:11 +02:00
clone.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
controller.cpp
controller.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
detourdebugdraw.cpp
detourdebugdraw.hpp
keyframe.hpp adds a replacement for osg::NodeCallback (#3144) 2021-10-04 10:56:55 +02:00
lightcontroller.cpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
lightcontroller.hpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
lightmanager.cpp discard off-screen lights (#3120) 2021-10-06 11:53:24 +02:00
lightmanager.hpp discard off-screen lights (#3120) 2021-10-06 11:53:24 +02:00
lightutil.cpp Finalize settings, torch fix 2021-04-13 11:09:49 -07:00
lightutil.hpp Finalize settings, torch fix 2021-04-13 11:09:49 -07:00
morphgeometry.cpp profiling 2020-06-13 00:22:28 +02:00
morphgeometry.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
mwshadowtechnique.cpp avoids virtual function calls in ComputeLightSpaceBounds (#3167) 2021-10-11 15:11:59 +02:00
mwshadowtechnique.hpp avoids virtual function calls in ComputeLightSpaceBounds (#3167) 2021-10-11 15:11:59 +02:00
navmesh.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
navmesh.hpp
nodecallback.hpp adds a replacement for osg::NodeCallback (#3144) 2021-10-04 10:56:55 +02:00
optimizer.cpp speeds up optimizer (#3162) 2021-10-10 18:09:15 +02:00
optimizer.hpp speeds up optimizer (#3162) 2021-10-10 18:09:15 +02:00
osgacontroller.cpp cleans up osgacontroller.cpp (#3142) 2021-10-04 12:20:33 +02:00
osgacontroller.hpp cleans up osgacontroller.cpp (#3142) 2021-10-04 12:20:33 +02:00
pathgridutil.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
recastmesh.cpp Use different colors for walkable and non-walkable triangles 2021-10-09 17:44:25 +02:00
recastmesh.hpp
riggeometry.cpp optimises riggeometry.cpp (#3165) 2021-10-10 18:37:34 +02:00
riggeometry.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
rtt.cpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
rtt.hpp Stereo friendly StateSetUpdater 2021-07-26 14:01:02 +02:00
screencapture.cpp Manage work item lifetime on the client side 2021-07-12 11:41:14 +02:00
screencapture.hpp Manage work item lifetime on the client side 2021-07-12 11:41:14 +02:00
serialize.cpp Serialize NifOsg::MatrixTransform children properly 2021-08-12 18:33:06 +03:00
serialize.hpp
shadow.cpp allows to skip ComputeLightSpaceBounds traversal (#3152) 2021-10-11 11:27:50 +02:00
shadow.hpp allows to skip ComputeLightSpaceBounds traversal (#3152) 2021-10-11 11:27:50 +02:00
shadowsbin.cpp shadowsbin.cpp uniform 2021-09-12 09:21:10 +00:00
shadowsbin.hpp Allow shadowsbin to optimise clockwise-wound meshes when face culling is off 2020-12-23 01:24:15 +00:00
skeleton.cpp optimises skeleton.cpp (#3158) 2021-10-09 11:14:22 +02:00
skeleton.hpp optimises skeleton.cpp (#3158) 2021-10-09 11:14:22 +02:00
statesetupdater.cpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
statesetupdater.hpp resets state updater to apply light settings (#3141) 2021-10-06 11:21:30 +02:00
textkeymap.hpp Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
unrefqueue.cpp Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
unrefqueue.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
util.cpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
util.hpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
visitor.cpp Merge branch 'string_view' into 'master' 2021-09-09 20:41:16 +00:00
visitor.hpp Don't use FreezeOnCull for any particle system (#4744) 2021-08-08 03:36:35 +03:00
waterutil.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
waterutil.hpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
workqueue.cpp Reset mIsReleased before starting threads 2021-08-08 02:28:59 +02:00
workqueue.hpp Stop engine work queue before destructing environment 2021-07-08 21:14:01 +02:00
writescene.cpp
writescene.hpp