..
bsa
devirtualises BSAFile ( #3161 )
2021-10-11 10:09:48 +02:00
bullethelpers
compiler
Parse local variables sharing a name with a function as variables
2021-10-06 21:27:08 +02:00
config
contentselector
Allow creating omwaddons without a dependency on an omwgame
2021-09-26 17:44:28 +02:00
crashcatcher
debug
detournavigator
Merge branch 'recast_mesh_slope' into 'master'
2021-10-11 08:56:04 +00:00
esm
Overhaul magic effects to work with onApply and onEnd events
2021-09-29 19:25:10 +02:00
esmterrain
fallback
files
Add tests for openmw options
2021-10-05 22:51:12 +02:00
fontloader
Move getFileExtension to common header and use instead of repeating same code
2021-09-14 18:09:55 +02:00
interpreter
Remove duplicate GetSquareRoot implementation
2021-09-19 19:53:38 +02:00
loadinglistener
Make sync terrain preloading sleep free
2021-09-07 14:52:42 +02:00
lua
Merge branch 'lua_transform' into 'master'
2021-10-06 09:21:21 +00:00
misc
Use common function for sync and async case. Now both cases follow the
2021-10-05 15:44:20 +02:00
myguiplatform
converts remaining osg::NodeCallback ( #3147 )
2021-10-05 14:21:12 +02:00
nif
nifbullet
nifosg
fixes coverity-ci warning
2021-10-06 10:04:03 +00:00
process
queries
resource
use StateSet define for translucentFramebuffer ( #3138 )
2021-10-05 14:37:08 +02:00
sceneutil
avoids virtual function calls in ComputeLightSpaceBounds ( #3167 )
2021-10-11 15:11:59 +02:00
sdlutil
settings
shader
use StateSet define for translucentFramebuffer ( #3138 )
2021-10-05 14:37:08 +02:00
terrain
allows to skip ComputeLightSpaceBounds traversal ( #3152 )
2021-10-11 11:27:50 +02:00
to_utf8
translation
version
vfs
devirtualises BSAFile ( #3161 )
2021-10-11 10:09:48 +02:00
widgets
Sprinkle some const-ref
2021-08-15 19:50:28 +02:00
CMakeLists.txt
Fix build with system static OpenSceneGraph
2021-09-17 19:59:11 +02:00
doc.hpp