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action.cpp
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action.hpp
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actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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actioneat.hpp
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actionequip.cpp
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Revert "Issue #1887: Equipped items do not emit sounds"
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2014-10-04 13:34:36 +02:00 |
actionequip.hpp
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actionopen.cpp
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actionopen.hpp
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actionread.cpp
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actionread.hpp
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actionrepair.cpp
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actionrepair.hpp
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actionsoulgem.cpp
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actionsoulgem.hpp
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actiontake.cpp
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actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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Teleport indirect followers as well when using a door (Fixes #1974)
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2014-10-05 15:18:32 +02:00 |
actionteleport.hpp
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Fix potential infinite recursion in ActionTeleport (Fixes #1840)
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2014-08-26 02:09:23 +02:00 |
actiontrap.cpp
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actiontrap.hpp
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cellfunctors.hpp
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cellref.cpp
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cellref.hpp
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cellreflist.hpp
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cells.cpp
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cells.hpp
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cellstore.cpp
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cellstore.hpp
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Handle getdistance on objects inside a container (Fixes #2046)
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2014-10-24 19:05:43 +02:00 |
class.cpp
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Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
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2014-10-12 14:06:08 +02:00 |
class.hpp
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Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
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2014-10-12 14:06:08 +02:00 |
containerstore.cpp
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Handle getdistance on objects inside a container (Fixes #2046)
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2014-10-24 19:05:43 +02:00 |
containerstore.hpp
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contentloader.hpp
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customdata.hpp
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esmloader.cpp
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esmloader.hpp
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esmstore.cpp
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Properly handle DialInfo records that were marked as Deleted (Fixes #2035)
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2014-10-19 17:45:18 +02:00 |
esmstore.hpp
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failedaction.cpp
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failedaction.hpp
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fallback.cpp
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fallback.hpp
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globals.cpp
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globals.hpp
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inventorystore.cpp
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Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
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2014-10-12 14:06:08 +02:00 |
inventorystore.hpp
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Issue #1887: Equipped items do not emit sounds
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2014-10-11 21:05:12 +02:00 |
livecellref.cpp
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fix for potential script problem during saved game loading
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2014-09-22 10:12:07 +02:00 |
livecellref.hpp
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localscripts.cpp
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catch exceptions from adding local scripts
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2014-09-21 12:43:19 +02:00 |
localscripts.hpp
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manualref.hpp
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nullaction.hpp
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physicssystem.cpp
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Make collision events available on every frame (thanks, scrawl), make hurtStandingActor and hurtCollidingActor no-op in guimode
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2014-10-12 00:13:24 +02:00 |
physicssystem.hpp
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More efficient water walking
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2014-10-05 22:27:20 +02:00 |
player.cpp
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player.hpp
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projectilemanager.cpp
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Fix projectiles colliding with dead actors (Fixes #1971)
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2014-10-05 17:41:56 +02:00 |
projectilemanager.hpp
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ptr.cpp
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ptr.hpp
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recordcmp.hpp
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refdata.cpp
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refdata.hpp
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scene.cpp
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fix usage of numeric_limits static functions min() and max()
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2014-10-12 23:28:16 +02:00 |
scene.hpp
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Implement cell loading threshold (Fixes #1874)
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2014-10-02 16:50:10 +02:00 |
store.cpp
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Merge cell names when merging cells (Fixes #1929)
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2014-09-19 05:02:54 +02:00 |
store.hpp
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Fix compile error on Windows
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2014-10-21 19:35:17 +02:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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Removed duplicate functions and moved pause check in weather.cpp
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2014-10-10 23:29:51 +13:00 |
weather.hpp
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Removed duplicate functions and moved pause check in weather.cpp
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2014-10-10 23:29:51 +13:00 |
worldimp.cpp
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Handle getdistance on objects inside a container (Fixes #2046)
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2014-10-24 19:05:43 +02:00 |
worldimp.hpp
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Handle getdistance on objects inside a container (Fixes #2046)
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2014-10-24 19:05:43 +02:00 |