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Revert "Issue #1887: Equipped items do not emit sounds"

This reverts commit 566211e753.
This commit is contained in:
Lukasz Gromanowski 2014-10-04 13:34:36 +02:00
parent 566211e753
commit 6a89b67cb1

View File

@ -3,7 +3,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include <components/compiler/locals.hpp>
@ -86,18 +85,5 @@ namespace MWWorld
invStore.equip(*slot, it, actor);
}
}
std::string sound;
if (object.getTypeName() == typeid(ESM::Light).name())
{
sound = object.get<ESM::Light>()->mBase->mSound;
}
if (!sound.empty())
{
MWBase::Environment::get().getSoundManager()->playSound(sound, 1.0f, 1.0f,
MWBase::SoundManager::Play_TypeSfx,
MWBase::SoundManager::Play_Loop);
}
}
}