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OpenMW/apps/openmw/mwworld
jvoisin 2873f971a6 Merge branch 'downsized' into 'master'
Remove explicitly sized reads

See merge request OpenMW/openmw!3663
2023-12-21 22:50:10 +00:00
..
action.cpp
action.hpp
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp
actiondoor.cpp
actiondoor.hpp
actioneat.cpp
actioneat.hpp
actionequip.cpp
actionequip.hpp
actionharvest.cpp
actionharvest.hpp
actionopen.cpp
actionopen.hpp
actionread.cpp
actionread.hpp
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp
actionsoulgem.hpp
actiontake.cpp
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp
actionteleport.hpp
actiontrap.cpp
actiontrap.hpp
cell.cpp
cell.hpp
cellpreloader.cpp
cellpreloader.hpp
cellref.cpp Merge branch 'lua_sgetcurrent_conditionofitem_itemdata_idea' into 'master' 2023-11-23 23:10:39 +00:00
cellref.hpp Merge branch 'lua_sgetcurrent_conditionofitem_itemdata_idea' into 'master' 2023-11-23 23:10:39 +00:00
cellreflist.hpp Replace const ESM::RefNum& -> ESM::RefNum 2023-09-15 19:38:09 +02:00
cellstore.cpp Drop support for save game format 0 (pre 0.37) 2023-12-01 16:37:29 +01:00
cellstore.hpp Place ESM4::ItemMod into the scene 2023-10-31 00:54:44 +03:00
cellvisitors.hpp
class.cpp Don't crash on spells or enchantments without effects 2023-12-09 15:40:23 +01:00
class.hpp take2 resolve 2023-10-13 00:53:59 +08:00
containerstore.cpp Use fixed size unsigned ints for inventory offsets 2023-10-24 17:51:12 +02:00
containerstore.hpp Use fixed size unsigned ints for inventory offsets 2023-10-24 17:51:12 +02:00
contentloader.hpp
customdata.cpp Render ESM4 NPCs 2023-10-07 17:21:25 +02:00
customdata.hpp Render ESM4 NPCs 2023-10-07 17:21:25 +02:00
datetimemanager.cpp Control UI pause from Lua 2023-09-03 03:41:13 +02:00
datetimemanager.hpp Revert accumulating movement in the reset accum root callback. 2023-12-09 15:50:17 +01:00
doorstate.hpp
duration.hpp
esmloader.cpp
esmloader.hpp
esmstore.cpp Validate enchantment records (bug #7654) 2023-11-03 15:08:16 +03:00
esmstore.hpp Place ESM4::ItemMod into the scene 2023-10-31 00:54:44 +03:00
failedaction.cpp
failedaction.hpp
globals.cpp
globals.hpp
globalvariablename.hpp
groundcoverstore.cpp
groundcoverstore.hpp
inventorystore.cpp Use fixed size unsigned ints for inventory offsets 2023-10-24 17:51:12 +02:00
inventorystore.hpp Use fixed size unsigned ints for inventory offsets 2023-10-24 17:51:12 +02:00
livecellref.cpp Make LiveCellRef to remove itself from PtrRegistry in destructor (to prevent potential use after free); Update ContainerStore::mPtr after copying container/actor. 2023-09-09 21:54:13 +02:00
livecellref.hpp Make LiveCellRef to remove itself from PtrRegistry in destructor (to prevent potential use after free); Update ContainerStore::mPtr after copying container/actor. 2023-09-09 21:54:13 +02:00
localscripts.cpp
localscripts.hpp
magiceffects.cpp Assign StringRefIds to attributes 2023-08-20 10:28:46 +02:00
magiceffects.hpp
manualref.cpp
manualref.hpp
movementdirection.hpp
nullaction.hpp
player.cpp Drop support for save game format 0 (pre 0.37) 2023-12-01 16:37:29 +01:00
player.hpp
projectilemanager.cpp Merge branch 'downsized' into 'master' 2023-12-21 22:50:10 +00:00
projectilemanager.hpp
ptr.cpp
ptr.hpp Add obj.parentContainer in Lua. Refactor ContainerStore::mPtr, ContainerStore::mActor. 2023-08-27 23:45:19 +02:00
ptrregistry.hpp Replace const ESM::RefNum& -> ESM::RefNum 2023-09-15 19:38:09 +02:00
refdata.cpp
refdata.hpp
registeredclass.hpp
scene.cpp Avoid redundant copies 2023-12-06 23:45:25 +04:00
scene.hpp
spellcaststate.hpp
store.cpp Place ESM4::ItemMod into the scene 2023-10-31 00:54:44 +03:00
store.hpp Assign StringRefIds to attributes 2023-08-20 10:28:46 +02:00
timestamp.cpp
timestamp.hpp
weather.cpp Drop support for save game format 1 2023-12-09 17:22:11 +01:00
weather.hpp Use fixed size ints for Region and use an array for weather odds 2023-10-14 16:36:45 +02:00
worldimp.cpp Add a flag for jump when queueing movement, so inertia can be added accurately. 2023-12-09 16:48:04 +01:00
worldimp.hpp Add a flag for jump when queueing movement, so inertia can be added accurately. 2023-12-09 16:48:04 +01:00
worldmodel.cpp Init structs to make sure that we do not store a random data 2023-09-04 12:19:56 +04:00
worldmodel.hpp Make LiveCellRef to remove itself from PtrRegistry in destructor (to prevent potential use after free); Update ContainerStore::mPtr after copying container/actor. 2023-09-09 21:54:13 +02:00