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Place ESM4::ItemMod into the scene
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@ -11,6 +11,7 @@
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#include <components/esm4/loaddoor.hpp>
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#include <components/esm4/loadflor.hpp>
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#include <components/esm4/loadfurn.hpp>
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#include <components/esm4/loadimod.hpp>
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#include <components/esm4/loadingr.hpp>
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#include <components/esm4/loadligh.hpp>
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#include <components/esm4/loadmisc.hpp>
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@ -84,6 +85,7 @@ namespace MWClass
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ESM4Named<ESM4::Flora>::registerSelf();
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ESM4Named<ESM4::Furniture>::registerSelf();
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ESM4Named<ESM4::Ingredient>::registerSelf();
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ESM4Named<ESM4::ItemMod>::registerSelf();
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ESM4Light::registerSelf();
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ESM4Named<ESM4::MiscItem>::registerSelf();
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ESM4Named<ESM4::MovableStatic>::registerSelf();
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@ -33,6 +33,7 @@
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#include <components/esm4/loaddoor.hpp>
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#include <components/esm4/loadflor.hpp>
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#include <components/esm4/loadfurn.hpp>
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#include <components/esm4/loadimod.hpp>
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#include <components/esm4/loadingr.hpp>
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#include <components/esm4/loadligh.hpp>
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#include <components/esm4/loadmisc.hpp>
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@ -232,6 +233,9 @@ namespace MWLua
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case ESM::REC_FURN4:
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cell.mStore->template forEachType<ESM4::Furniture>(visitor);
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break;
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case ESM::REC_IMOD4:
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cell.mStore->template forEachType<ESM4::ItemMod>(visitor);
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break;
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case ESM::REC_INGR4:
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cell.mStore->template forEachType<ESM4::Ingredient>(visitor);
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break;
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@ -45,6 +45,7 @@ namespace MWLua
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constexpr std::string_view ESM4Flora = "ESM4Flora";
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constexpr std::string_view ESM4Furniture = "ESM4Furniture";
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constexpr std::string_view ESM4Ingredient = "ESM4Ingredient";
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constexpr std::string_view ESM4ItemMod = "ESM4ItemMod";
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constexpr std::string_view ESM4Light = "ESM4Light";
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constexpr std::string_view ESM4MiscItem = "ESM4Miscellaneous";
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constexpr std::string_view ESM4MovableStatic = "ESM4MovableStatic";
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@ -90,6 +91,7 @@ namespace MWLua
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{ ESM::REC_FLOR4, ObjectTypeName::ESM4Flora },
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{ ESM::REC_FURN4, ObjectTypeName::ESM4Furniture },
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{ ESM::REC_INGR4, ObjectTypeName::ESM4Ingredient },
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{ ESM::REC_IMOD4, ObjectTypeName::ESM4ItemMod },
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{ ESM::REC_LIGH4, ObjectTypeName::ESM4Light },
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{ ESM::REC_MISC4, ObjectTypeName::ESM4MiscItem },
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{ ESM::REC_MSTT4, ObjectTypeName::ESM4MovableStatic },
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@ -230,6 +232,7 @@ namespace MWLua
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addType(ObjectTypeName::ESM4Flora, { ESM::REC_FLOR4 });
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addType(ObjectTypeName::ESM4Furniture, { ESM::REC_FURN4 });
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addType(ObjectTypeName::ESM4Ingredient, { ESM::REC_INGR4 });
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addType(ObjectTypeName::ESM4ItemMod, { ESM::REC_IMOD4 });
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addType(ObjectTypeName::ESM4Light, { ESM::REC_LIGH4 });
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addType(ObjectTypeName::ESM4MiscItem, { ESM::REC_MISC4 });
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addType(ObjectTypeName::ESM4MovableStatic, { ESM::REC_MSTT4 });
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@ -54,6 +54,7 @@
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#include <components/esm4/loaddoor.hpp>
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#include <components/esm4/loadflor.hpp>
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#include <components/esm4/loadfurn.hpp>
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#include <components/esm4/loadimod.hpp>
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#include <components/esm4/loadingr.hpp>
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#include <components/esm4/loadligh.hpp>
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#include <components/esm4/loadmisc.hpp>
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@ -72,6 +72,7 @@ namespace ESM4
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struct Furniture;
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struct Flora;
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struct Ingredient;
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struct ItemMod;
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struct MiscItem;
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struct MovableStatic;
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struct Terminal;
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@ -96,7 +97,7 @@ namespace MWWorld
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CellRefList<ESM4::Static>, CellRefList<ESM4::Light>, CellRefList<ESM4::Activator>, CellRefList<ESM4::Potion>,
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CellRefList<ESM4::Ammunition>, CellRefList<ESM4::Armor>, CellRefList<ESM4::Book>, CellRefList<ESM4::Clothing>,
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CellRefList<ESM4::Container>, CellRefList<ESM4::Door>, CellRefList<ESM4::Flora>, CellRefList<ESM4::Ingredient>,
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CellRefList<ESM4::Terminal>, CellRefList<ESM4::Tree>, CellRefList<ESM4::MiscItem>,
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CellRefList<ESM4::ItemMod>, CellRefList<ESM4::Terminal>, CellRefList<ESM4::Tree>, CellRefList<ESM4::MiscItem>,
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CellRefList<ESM4::MovableStatic>, CellRefList<ESM4::Weapon>, CellRefList<ESM4::Furniture>,
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CellRefList<ESM4::Creature>, CellRefList<ESM4::Npc>>;
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@ -91,6 +91,7 @@ namespace ESM4
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struct Hair;
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struct HeadPart;
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struct Ingredient;
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struct ItemMod;
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struct Land;
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struct LandTexture;
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struct LevelledCreature;
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@ -140,8 +141,8 @@ namespace MWWorld
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Store<ESM4::Activator>, Store<ESM4::ActorCharacter>, Store<ESM4::ActorCreature>, Store<ESM4::Ammunition>,
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Store<ESM4::Armor>, Store<ESM4::ArmorAddon>, Store<ESM4::Book>, Store<ESM4::Cell>, Store<ESM4::Clothing>,
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Store<ESM4::Container>, Store<ESM4::Creature>, Store<ESM4::Door>, Store<ESM4::Furniture>,
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Store<ESM4::Flora>, Store<ESM4::Hair>, Store<ESM4::HeadPart>, Store<ESM4::Ingredient>, Store<ESM4::Land>,
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Store<ESM4::LandTexture>, Store<ESM4::LevelledCreature>, Store<ESM4::LevelledItem>,
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Store<ESM4::Flora>, Store<ESM4::Hair>, Store<ESM4::HeadPart>, Store<ESM4::Ingredient>, Store<ESM4::ItemMod>,
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Store<ESM4::Land>, Store<ESM4::LandTexture>, Store<ESM4::LevelledCreature>, Store<ESM4::LevelledItem>,
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Store<ESM4::LevelledNpc>, Store<ESM4::Light>, Store<ESM4::MiscItem>, Store<ESM4::MovableStatic>,
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Store<ESM4::Npc>, Store<ESM4::Outfit>, Store<ESM4::Potion>, Store<ESM4::Race>, Store<ESM4::Reference>,
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Store<ESM4::Static>, Store<ESM4::Terminal>, Store<ESM4::Tree>, Store<ESM4::Weapon>, Store<ESM4::World>>;
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@ -1362,6 +1362,7 @@ template class MWWorld::TypedDynamicStore<ESM4::Furniture>;
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template class MWWorld::TypedDynamicStore<ESM4::Hair>;
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template class MWWorld::TypedDynamicStore<ESM4::HeadPart>;
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template class MWWorld::TypedDynamicStore<ESM4::Ingredient>;
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template class MWWorld::TypedDynamicStore<ESM4::ItemMod>;
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template class MWWorld::TypedDynamicStore<ESM4::Land>;
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template class MWWorld::TypedDynamicStore<ESM4::LandTexture>;
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template class MWWorld::TypedDynamicStore<ESM4::LevelledCreature>;
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@ -59,6 +59,7 @@
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#include <components/esm4/loadfurn.hpp>
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#include <components/esm4/loadhair.hpp>
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#include <components/esm4/loadhdpt.hpp>
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#include <components/esm4/loadimod.hpp>
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#include <components/esm4/loadingr.hpp>
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#include <components/esm4/loadland.hpp>
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#include <components/esm4/loadligh.hpp>
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@ -1875,6 +1875,9 @@
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--- Functions for @{#ESM4Ingredient} objects
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-- @field [parent=#types] #ESM4Ingredient ESM4Ingredient
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--- Functions for @{#ESM4ItemMod} objects
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-- @field [parent=#types] #ESM4ItemMod ESM4ItemMod
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--- Functions for @{#ESM4Light} objects
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-- @field [parent=#types] #ESM4Light ESM4Light
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