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b4868c6094
To avoid trying those which will not lead to any actor movement due to absent animation.
18 lines
445 B
C++
18 lines
445 B
C++
#ifndef OPENMW_APPS_OPENMW_MWWORLD_MOVEMENTDIRECTION_H
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#define OPENMW_APPS_OPENMW_MWWORLD_MOVEMENTDIRECTION_H
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namespace MWWorld
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{
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using MovementDirectionFlags = unsigned char;
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enum MovementDirectionFlag : MovementDirectionFlags
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{
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MovementDirectionFlag_Forward = 1 << 0,
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MovementDirectionFlag_Back = 1 << 1,
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MovementDirectionFlag_Left = 1 << 2,
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MovementDirectionFlag_Right = 1 << 3,
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};
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}
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#endif
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