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c64b8ab297
Merge pull request
#928
from Salgat/bug-1320
...
AiWander - Creatures in cells without pathgrids do not wander (Bug
#1320
)
2016-04-17 18:10:47 +02:00
..
action.cpp
action.hpp
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp
actiondoor.cpp
actiondoor.hpp
actioneat.cpp
actioneat.hpp
actionequip.cpp
actionequip.hpp
actionopen.cpp
actionopen.hpp
actionread.cpp
actionread.hpp
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp
actionsoulgem.hpp
actiontake.cpp
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp
Do not adjust the player position when loading a savegame (
Fixes
#2089
)
2016-03-24 17:18:08 +01:00
actionteleport.hpp
actiontrap.cpp
actiontrap.hpp
cellpreloader.cpp
Add "preload instances" setting, disabling this may help if you are low on memory.
2016-03-30 00:13:37 +02:00
cellpreloader.hpp
Add "preload instances" setting, disabling this may help if you are low on memory.
2016-03-30 00:13:37 +02:00
cellref.cpp
cellref.hpp
cellreflist.hpp
cells.cpp
cells.hpp
cellstore.cpp
fix a few spelling mistakes
2016-04-07 11:55:49 +02:00
cellstore.hpp
Add basic cell preloader class
2016-02-07 00:14:13 +01:00
cellvisitors.hpp
class.cpp
Move preload model list to MWClass, preload NPC head/hair
2016-02-08 20:52:32 +01:00
class.hpp
Move preload model list to MWClass, preload NPC head/hair
2016-02-08 20:52:32 +01:00
containerstore.cpp
Merge pull request
#879
from jordan-ayers/bugfix/1544
2016-01-19 15:02:51 +01:00
containerstore.hpp
contentloader.hpp
customdata.cpp
customdata.hpp
esmloader.cpp
esmloader.hpp
esmstore.cpp
esmstore.hpp
failedaction.cpp
failedaction.hpp
globals.cpp
globals.hpp
inventorystore.cpp
Don't apply constant magic effects to dead actors (
Fixes
#3174
)
2016-02-01 22:30:08 +01:00
inventorystore.hpp
livecellref.cpp
livecellref.hpp
localscripts.cpp
Vanilla-compatible activate / onActivate (
Fixes
#1629
)
2016-02-26 13:08:35 +01:00
localscripts.hpp
Vanilla-compatible activate / onActivate (
Fixes
#1629
)
2016-02-26 13:08:35 +01:00
manualref.cpp
manualref.hpp
nullaction.hpp
player.cpp
Set the default player cell in the StateManager (
Fixes
#3269
)
2016-04-15 00:49:36 +02:00
player.hpp
projectilemanager.cpp
Fix the projectile launch position for spells cast from objects (
Fixes
#3235
)
2016-03-05 15:56:54 +01:00
projectilemanager.hpp
Move observer_ptr include where it belongs
2016-01-25 21:03:33 +01:00
ptr.cpp
ptr.hpp
recordcmp.hpp
refdata.cpp
Vanilla-compatible activate / onActivate (
Fixes
#1629
)
2016-02-26 13:08:35 +01:00
refdata.hpp
Vanilla-compatible activate / onActivate (
Fixes
#1629
)
2016-02-26 13:08:35 +01:00
scene.cpp
Fix the adjustPlayerPos parameter not being respected in all cases
2016-03-30 01:54:03 +02:00
scene.hpp
Do not adjust the player position when loading a savegame (
Fixes
#2089
)
2016-03-24 17:18:08 +01:00
store.cpp
store.hpp
timestamp.cpp
timestamp.hpp
weather.cpp
weather.hpp
worldimp.cpp
Update manual wandering to prevent actor from leaving/entering water
2016-04-16 16:39:13 -05:00
worldimp.hpp
Update manual wandering to prevent actor from leaving/entering water
2016-04-16 16:39:13 -05:00