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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-08 09:37:53 +00:00
OpenMW/apps/openmw
2014-05-15 09:54:10 +02:00
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mwbase Savegame: store door movement state (Closes #747) 2014-05-15 09:54:10 +02:00
mwclass Savegame: store door movement state (Closes #747) 2014-05-15 09:54:10 +02:00
mwdialogue Fix potential issue with dialogue globals 2014-05-09 19:19:21 +02:00
mwgui Fix a potential exploit that made it possible to reset the owner of any item 2014-05-15 09:54:10 +02:00
mwinput Undid some code clean up changes, and changed how some includes work 2014-05-13 13:43:50 -04:00
mwmechanics AiCombat: Removed obsolete door back-off code (now handled in AiAvoidDoor) 2014-05-15 09:54:10 +02:00
mwrender Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
mwscript Change all AI packages (except AiActivate) to use ActorIds 2014-05-15 09:54:10 +02:00
mwsound remove Audiere and MPG123+Sndfile decoder sources 2014-05-03 21:49:57 +02:00
mwstate Savegame: store actorIds 2014-05-14 09:47:49 +02:00
mwworld Fix searching the player's actorId 2014-05-15 09:54:10 +02:00
CMakeLists.txt Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work) 2014-05-13 03:58:32 -04:00
crashcatcher.cpp
doc.hpp
engine.cpp
engine.hpp
main.cpp