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Fix potential issue with dialogue globals
Make sure they are updated throughout the conversation
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@ -144,7 +144,6 @@ namespace MWDialogue
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//setup the list of topics known by the actor. Topics who are also on the knownTopics list will be added to the GUI
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updateTopics();
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updateGlobals();
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//greeting
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const MWWorld::Store<ESM::Dialogue> &dialogs =
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@ -392,6 +391,8 @@ namespace MWDialogue
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win->setKeywords(keywordList);
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mChoice = choice;
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updateGlobals();
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}
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void DialogueManager::keywordSelected (const std::string& keyword)
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