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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-17 01:10:10 +00:00
OpenMW/components
fredzio b88d32ff5b Add 3 tabs in the "Data Files" page
1 with the data directories
2 with the BSA archives
3 with the content selector

When user select a directory to be added, first we walk the directory
hierarchy to make a list of all potential data= entries. If we find
none, the selected directory is added.

If more than one data directory is found, user is presented with a
directory list to check which one(s) are to be added.

Directories containing one or more content file are marked with an icon.

data= and fallback-archive= lines are handled like content= lines:
- they are part of the profile in launcher.cfg, prefixed by the profile
name
- they are updated in openmw.cfg when profile is selected / created

Directories can be moved in the list by drag and drop or by buttons.
Insertion is possible anywhere in the list.
Global data path and data local are shown but are greyed out, as they
are always included.

No attempt is made to ensure that the user choice are valid
(dependencies, overwrite of content).

After a profile is loaded, any added content is highlighted in green.
2022-04-23 09:54:45 +02:00
..
bsa Avoid redundant conversion to const char* and use make_shared 2022-04-10 22:33:08 +02:00
bullethelpers
compiler
config Add 3 tabs in the "Data Files" page 2022-04-23 09:54:45 +02:00
contentselector Add 3 tabs in the "Data Files" page 2022-04-23 09:54:45 +02:00
crashcatcher
debug
detournavigator
esm Implement ignored records 2022-04-16 16:28:39 +02:00
esm3 Use ifstream for ESMReader 2022-04-15 02:58:57 +02:00
esm3terrain
esm4 Avoid redundant conversion to const char* and use make_shared 2022-04-10 22:33:08 +02:00
esmloader Respect ignored flag in navmeshtool and groundcover 2022-04-17 09:23:09 +02:00
fallback
files Fix recover from errors in Files::getHash 2022-04-15 21:43:54 +02:00
fontloader
interpreter
l10n const the key/value 2022-04-11 16:59:46 +02:00
loadinglistener
lua Fix getmetatable, fix pairsForReadonly, add util.loadCode, _G 2022-04-14 01:00:02 +02:00
lua_ui Less primary/secondary coordinate boilerplate in Flex 2022-04-06 23:36:44 +02:00
misc Ignore player when checking whether AiTravel destination is occupied by other actor 2022-04-11 19:30:54 +02:00
myguiplatform
navmeshtool
nif Handle NCC flag in Nif files. Objects with this flag will collide only with camera. 2022-04-17 20:03:00 +02:00
nifbullet Handle NCC flag in Nif files. Objects with this flag will collide only with camera. 2022-04-17 20:03:00 +02:00
nifosg Use std::make_shared instead of new 2022-04-08 22:50:09 +02:00
process
resource Handle NCC flag in Nif files. Objects with this flag will collide only with camera. 2022-04-17 20:03:00 +02:00
sceneutil Move extremeEdges into queue instead of copying 2022-04-10 20:56:52 +03:00
sdlutil
serialization
settings Configure mav navmeshdb file size from the launcher 2022-04-07 16:38:01 +02:00
shader
sqlite3
terrain
to_utf8
translation
version
vfs Avoid redundant conversion to const char* and use make_shared 2022-04-10 22:33:08 +02:00
widgets
CMakeLists.txt Use ifstream for ESMReader 2022-04-15 02:58:57 +02:00
doc.hpp