mirror of
https://gitlab.com/OpenMW/openmw.git
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406 lines
15 KiB
C++
406 lines
15 KiB
C++
#include "luamanagerimp.hpp"
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#include <components/debug/debuglog.hpp>
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#include <components/esm/esmreader.hpp>
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#include <components/esm/esmwriter.hpp>
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#include <components/esm/luascripts.hpp>
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#include <components/lua/utilpackage.hpp>
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#include <components/lua/omwscriptsparser.hpp>
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/ptr.hpp"
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#include "luabindings.hpp"
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#include "userdataserializer.hpp"
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namespace MWLua
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{
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LuaManager::LuaManager(const VFS::Manager* vfs, const std::vector<std::string>& scriptLists) : mLua(vfs)
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{
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Log(Debug::Info) << "Lua version: " << LuaUtil::getLuaVersion();
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mGlobalScriptList = LuaUtil::parseOMWScriptsFiles(vfs, scriptLists);
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mGlobalSerializer = createUserdataSerializer(false, mWorldView.getObjectRegistry());
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mLocalSerializer = createUserdataSerializer(true, mWorldView.getObjectRegistry());
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mGlobalLoader = createUserdataSerializer(false, mWorldView.getObjectRegistry(), &mContentFileMapping);
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mLocalLoader = createUserdataSerializer(true, mWorldView.getObjectRegistry(), &mContentFileMapping);
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mGlobalScripts.setSerializer(mGlobalSerializer.get());
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}
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void LuaManager::init()
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{
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Context context;
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context.mIsGlobal = true;
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context.mLuaManager = this;
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context.mLua = &mLua;
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context.mWorldView = &mWorldView;
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context.mLocalEventQueue = &mLocalEvents;
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context.mGlobalEventQueue = &mGlobalEvents;
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context.mSerializer = mGlobalSerializer.get();
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Context localContext = context;
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localContext.mIsGlobal = false;
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localContext.mSerializer = mLocalSerializer.get();
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initObjectBindingsForGlobalScripts(context);
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initCellBindingsForGlobalScripts(context);
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initObjectBindingsForLocalScripts(localContext);
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initCellBindingsForLocalScripts(localContext);
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LocalScripts::initializeSelfPackage(localContext);
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mLua.addCommonPackage("openmw.async", getAsyncPackageInitializer(context));
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mLua.addCommonPackage("openmw.util", LuaUtil::initUtilPackage(mLua.sol()));
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mLua.addCommonPackage("openmw.core", initCorePackage(context));
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mLua.addCommonPackage("openmw.query", initQueryPackage(context));
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mGlobalScripts.addPackage("openmw.world", initWorldPackage(context));
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mGlobalScripts.addPackage("openmw.settings", initGlobalSettingsPackage(context));
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mCameraPackage = initCameraPackage(localContext);
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mUserInterfacePackage = initUserInterfacePackage(localContext);
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mInputPackage = initInputPackage(localContext);
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mNearbyPackage = initNearbyPackage(localContext);
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mLocalSettingsPackage = initLocalSettingsPackage(localContext);
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mPlayerSettingsPackage = initPlayerSettingsPackage(localContext);
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mInputEvents.clear();
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for (const std::string& path : mGlobalScriptList)
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if (mGlobalScripts.addNewScript(path))
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Log(Debug::Info) << "Global script started: " << path;
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mInitialized = true;
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}
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void Callback::operator()(sol::object arg) const
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{
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if (mHiddenData[LuaUtil::ScriptsContainer::ScriptId::KEY] != sol::nil)
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LuaUtil::call(mFunc, std::move(arg));
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else
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{
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Log(Debug::Debug) << "Ignored callback to removed script " << mHiddenData.get<std::string>(SCRIPT_NAME_KEY);
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}
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}
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void LuaManager::update(bool paused, float dt)
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{
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ObjectRegistry* objectRegistry = mWorldView.getObjectRegistry();
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if (!mPlayer.isEmpty())
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{
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MWWorld::Ptr newPlayerPtr = MWBase::Environment::get().getWorld()->getPlayerPtr();
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if (!(getId(mPlayer) == getId(newPlayerPtr)))
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throw std::logic_error("Player Refnum was changed unexpectedly");
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if (!mPlayer.isInCell() || !newPlayerPtr.isInCell() || mPlayer.getCell() != newPlayerPtr.getCell())
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{
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mPlayer = newPlayerPtr; // player was moved to another cell, update ptr in registry
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objectRegistry->registerPtr(mPlayer);
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}
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}
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mWorldView.update();
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if (paused)
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{
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mInputEvents.clear();
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return;
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}
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std::vector<GlobalEvent> globalEvents = std::move(mGlobalEvents);
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std::vector<LocalEvent> localEvents = std::move(mLocalEvents);
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mGlobalEvents = std::vector<GlobalEvent>();
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mLocalEvents = std::vector<LocalEvent>();
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{ // Update time and process timers
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double seconds = mWorldView.getGameTimeInSeconds() + dt;
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mWorldView.setGameTimeInSeconds(seconds);
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double hours = mWorldView.getGameTimeInHours();
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mGlobalScripts.processTimers(seconds, hours);
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for (LocalScripts* scripts : mActiveLocalScripts)
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scripts->processTimers(seconds, hours);
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}
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// Receive events
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for (GlobalEvent& e : globalEvents)
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mGlobalScripts.receiveEvent(e.mEventName, e.mEventData);
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for (LocalEvent& e : localEvents)
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{
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LObject obj(e.mDest, objectRegistry);
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LocalScripts* scripts = obj.isValid() ? obj.ptr().getRefData().getLuaScripts() : nullptr;
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if (scripts)
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scripts->receiveEvent(e.mEventName, e.mEventData);
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else
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Log(Debug::Debug) << "Ignored event " << e.mEventName << " to L" << idToString(e.mDest)
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<< ". Object not found or has no attached scripts";
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}
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// Run queued callbacks
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for (CallbackWithData& c : mQueuedCallbacks)
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c.mCallback(c.mArg);
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mQueuedCallbacks.clear();
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// Engine handlers in local scripts
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PlayerScripts* playerScripts = dynamic_cast<PlayerScripts*>(mPlayer.getRefData().getLuaScripts());
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if (playerScripts)
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{
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for (const auto& event : mInputEvents)
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playerScripts->processInputEvent(event);
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}
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mInputEvents.clear();
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for (const LocalEngineEvent& e : mLocalEngineEvents)
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{
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LObject obj(e.mDest, objectRegistry);
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if (!obj.isValid())
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{
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Log(Debug::Verbose) << "Can not call engine handlers: object" << idToString(e.mDest) << " is not found";
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continue;
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}
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LocalScripts* scripts = obj.ptr().getRefData().getLuaScripts();
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if (scripts)
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scripts->receiveEngineEvent(e.mEvent, objectRegistry);
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}
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mLocalEngineEvents.clear();
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for (LocalScripts* scripts : mActiveLocalScripts)
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scripts->update(dt);
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// Engine handlers in global scripts
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if (mPlayerChanged)
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{
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mPlayerChanged = false;
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mGlobalScripts.playerAdded(GObject(getId(mPlayer), objectRegistry));
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}
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for (ObjectId id : mActorAddedEvents)
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mGlobalScripts.actorActive(GObject(id, objectRegistry));
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mActorAddedEvents.clear();
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mGlobalScripts.update(dt);
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}
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void LuaManager::applyQueuedChanges()
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{
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MWBase::WindowManager* windowManager = MWBase::Environment::get().getWindowManager();
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for (const std::string& message : mUIMessages)
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windowManager->messageBox(message);
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mUIMessages.clear();
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for (std::unique_ptr<Action>& action : mActionQueue)
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action->apply(mWorldView);
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mActionQueue.clear();
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if (mTeleportPlayerAction)
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mTeleportPlayerAction->apply(mWorldView);
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mTeleportPlayerAction.reset();
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}
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void LuaManager::clear()
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{
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mActiveLocalScripts.clear();
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mLocalEvents.clear();
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mGlobalEvents.clear();
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mInputEvents.clear();
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mActorAddedEvents.clear();
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mLocalEngineEvents.clear();
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mPlayerChanged = false;
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mWorldView.clear();
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if (!mPlayer.isEmpty())
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{
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mPlayer.getCellRef().unsetRefNum();
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mPlayer.getRefData().setLuaScripts(nullptr);
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mPlayer = MWWorld::Ptr();
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}
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}
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void LuaManager::setupPlayer(const MWWorld::Ptr& ptr)
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{
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if (!mInitialized)
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return;
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if (!mPlayer.isEmpty())
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throw std::logic_error("Player is initialized twice");
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mWorldView.objectAddedToScene(ptr);
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mPlayer = ptr;
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LocalScripts* localScripts = ptr.getRefData().getLuaScripts();
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if (!localScripts)
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localScripts = createLocalScripts(ptr);
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mActiveLocalScripts.insert(localScripts);
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mLocalEngineEvents.push_back({getId(ptr), LocalScripts::OnActive{}});
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mPlayerChanged = true;
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}
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void LuaManager::objectAddedToScene(const MWWorld::Ptr& ptr)
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{
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mWorldView.objectAddedToScene(ptr); // assigns generated RefNum if it is not set yet.
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LocalScripts* localScripts = ptr.getRefData().getLuaScripts();
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if (localScripts)
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{
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mActiveLocalScripts.insert(localScripts);
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mLocalEngineEvents.push_back({getId(ptr), LocalScripts::OnActive{}});
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}
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if (ptr.getClass().isActor() && ptr != mPlayer)
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mActorAddedEvents.push_back(getId(ptr));
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}
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void LuaManager::objectRemovedFromScene(const MWWorld::Ptr& ptr)
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{
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mWorldView.objectRemovedFromScene(ptr);
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LocalScripts* localScripts = ptr.getRefData().getLuaScripts();
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if (localScripts)
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{
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mActiveLocalScripts.erase(localScripts);
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if (!mWorldView.getObjectRegistry()->getPtr(getId(ptr), true).isEmpty())
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mLocalEngineEvents.push_back({getId(ptr), LocalScripts::OnInactive{}});
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}
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}
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void LuaManager::registerObject(const MWWorld::Ptr& ptr)
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{
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mWorldView.getObjectRegistry()->registerPtr(ptr);
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}
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void LuaManager::deregisterObject(const MWWorld::Ptr& ptr)
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{
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mWorldView.getObjectRegistry()->deregisterPtr(ptr);
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}
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void LuaManager::appliedToObject(const MWWorld::Ptr& toPtr, std::string_view recordId, const MWWorld::Ptr& fromPtr)
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{
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mLocalEngineEvents.push_back({getId(toPtr), LocalScripts::OnConsume{std::string(recordId)}});
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}
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MWBase::LuaManager::ActorControls* LuaManager::getActorControls(const MWWorld::Ptr& ptr) const
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{
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LocalScripts* localScripts = ptr.getRefData().getLuaScripts();
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if (!localScripts)
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return nullptr;
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return localScripts->getActorControls();
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}
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void LuaManager::addLocalScript(const MWWorld::Ptr& ptr, const std::string& scriptPath)
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{
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LocalScripts* localScripts = ptr.getRefData().getLuaScripts();
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if (!localScripts)
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{
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localScripts = createLocalScripts(ptr);
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if (ptr.isInCell() && MWBase::Environment::get().getWorld()->isCellActive(ptr.getCell()))
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mActiveLocalScripts.insert(localScripts);
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}
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localScripts->addNewScript(scriptPath);
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}
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LocalScripts* LuaManager::createLocalScripts(const MWWorld::Ptr& ptr)
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{
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assert(mInitialized);
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std::shared_ptr<LocalScripts> scripts;
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// When loading a game, it can be called before LuaManager::setPlayer,
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// so we can't just check ptr == mPlayer here.
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if (ptr.getCellRef().getRefIdRef() == "player")
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{
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scripts = std::make_shared<PlayerScripts>(&mLua, LObject(getId(ptr), mWorldView.getObjectRegistry()));
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scripts->addPackage("openmw.ui", mUserInterfacePackage);
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scripts->addPackage("openmw.camera", mCameraPackage);
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scripts->addPackage("openmw.input", mInputPackage);
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scripts->addPackage("openmw.settings", mPlayerSettingsPackage);
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}
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else
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{
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scripts = std::make_shared<LocalScripts>(&mLua, LObject(getId(ptr), mWorldView.getObjectRegistry()));
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scripts->addPackage("openmw.settings", mLocalSettingsPackage);
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}
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scripts->addPackage("openmw.nearby", mNearbyPackage);
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scripts->setSerializer(mLocalSerializer.get());
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MWWorld::RefData& refData = ptr.getRefData();
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refData.setLuaScripts(std::move(scripts));
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return refData.getLuaScripts();
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}
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void LuaManager::write(ESM::ESMWriter& writer, Loading::Listener& progress)
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{
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writer.startRecord(ESM::REC_LUAM);
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mWorldView.save(writer);
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ESM::LuaScripts globalScripts;
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mGlobalScripts.save(globalScripts);
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globalScripts.save(writer);
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saveEvents(writer, mGlobalEvents, mLocalEvents);
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writer.endRecord(ESM::REC_LUAM);
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}
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void LuaManager::readRecord(ESM::ESMReader& reader, uint32_t type)
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{
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if (type != ESM::REC_LUAM)
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throw std::runtime_error("ESM::REC_LUAM is expected");
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mWorldView.load(reader);
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ESM::LuaScripts globalScripts;
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globalScripts.load(reader);
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loadEvents(mLua.sol(), reader, mGlobalEvents, mLocalEvents, mContentFileMapping, mGlobalLoader.get());
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mGlobalScripts.setSerializer(mGlobalLoader.get());
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mGlobalScripts.load(globalScripts, false);
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mGlobalScripts.setSerializer(mGlobalSerializer.get());
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}
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void LuaManager::saveLocalScripts(const MWWorld::Ptr& ptr, ESM::LuaScripts& data)
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{
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if (ptr.getRefData().getLuaScripts())
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ptr.getRefData().getLuaScripts()->save(data);
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else
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data.mScripts.clear();
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}
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void LuaManager::loadLocalScripts(const MWWorld::Ptr& ptr, const ESM::LuaScripts& data)
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{
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if (data.mScripts.empty())
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{
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if (ptr.getRefData().getLuaScripts())
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ptr.getRefData().setLuaScripts(nullptr);
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return;
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}
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mWorldView.getObjectRegistry()->registerPtr(ptr);
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LocalScripts* scripts = createLocalScripts(ptr);
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scripts->setSerializer(mLocalLoader.get());
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scripts->load(data, true);
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scripts->setSerializer(mLocalSerializer.get());
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// LiveCellRef is usually copied after loading, so this Ptr will become invalid and should be deregistered.
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mWorldView.getObjectRegistry()->deregisterPtr(ptr);
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}
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void LuaManager::reloadAllScripts()
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{
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Log(Debug::Info) << "Reload Lua";
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mLua.dropScriptCache();
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{ // Reload global scripts
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ESM::LuaScripts data;
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mGlobalScripts.save(data);
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mGlobalScripts.removeAllScripts();
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for (const std::string& path : mGlobalScriptList)
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if (mGlobalScripts.addNewScript(path))
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Log(Debug::Info) << "Global script restarted: " << path;
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mGlobalScripts.load(data, false);
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}
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for (const auto& [id, ptr] : mWorldView.getObjectRegistry()->mObjectMapping)
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{ // Reload local scripts
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LocalScripts* scripts = ptr.getRefData().getLuaScripts();
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if (scripts == nullptr)
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continue;
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ESM::LuaScripts data;
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scripts->save(data);
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scripts->load(data, true);
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}
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}
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}
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