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activespells.cpp
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Remove unused vfs argument from correctMeshPath
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2023-12-26 14:14:52 +01:00 |
activespells.hpp
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Assign StringRefIds to attributes
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2023-08-20 10:28:46 +02:00 |
actor.hpp
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actors.cpp
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Merge branch 'rm_unused_vfs' into 'master'
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2023-12-27 17:23:16 +00:00 |
actors.hpp
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rename "persisted" animations to "scripted", because that is what they actually are. And begin teaching the animation system to distinguish between a scripted and an unscripted animation.
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2023-10-29 14:53:03 +01:00 |
actorutil.cpp
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Consider 75% Chameleon magical invisibility as well
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2023-11-07 02:59:37 +00:00 |
actorutil.hpp
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aiactivate.cpp
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aiactivate.hpp
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aiavoiddoor.cpp
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aiavoiddoor.hpp
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aibreathe.cpp
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aibreathe.hpp
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aicast.cpp
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aicast.hpp
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aicombat.cpp
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Allow talking with fleeing creatures (bug #7631)
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2023-10-22 16:18:52 +03:00 |
aicombat.hpp
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Allow talking with fleeing creatures (bug #7631)
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2023-10-22 16:18:52 +03:00 |
aicombataction.cpp
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Allow creatures to use potions
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2023-10-01 11:22:20 +02:00 |
aicombataction.hpp
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Remove heal cooldown
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2023-08-07 22:44:24 +02:00 |
aiescort.cpp
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Don't try to escort to nowhere
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2023-11-19 10:25:20 +01:00 |
aiescort.hpp
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Don't try to escort to nowhere
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2023-11-19 10:25:20 +01:00 |
aiface.cpp
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aiface.hpp
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aifollow.cpp
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Base AiFollow activation range on follow distance (bug #7685)
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2023-12-13 20:18:20 +03:00 |
aifollow.hpp
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aipackage.cpp
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Use proper cell size for ESM4 cells in CoordinateConverter
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2023-08-13 02:24:22 +02:00 |
aipackage.hpp
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aipackagetypeid.hpp
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aipursue.cpp
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End pursue package if the target doens't have a bounty
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2023-12-23 15:50:36 +01:00 |
aipursue.hpp
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aisequence.cpp
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Stop infighting when gaining new allies
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2023-12-19 21:23:10 +01:00 |
aisequence.hpp
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Allow talking with fleeing creatures (bug #7631)
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2023-10-22 16:18:52 +03:00 |
aisetting.hpp
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aistate.hpp
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Allow talking with fleeing creatures (bug #7631)
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2023-10-22 16:18:52 +03:00 |
aistatefwd.hpp
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aitemporarybase.hpp
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aitimer.hpp
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aitravel.cpp
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aitravel.hpp
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aiwander.cpp
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AiWander must update mIsWanderingManually when resuming wander.
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2023-10-29 01:07:46 +02:00 |
aiwander.hpp
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alchemy.cpp
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mac plz
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2023-12-20 13:58:43 +01:00 |
alchemy.hpp
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Make ingredient order affect effect order
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2023-12-20 11:56:12 +01:00 |
autocalcspell.cpp
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Don't assert that spells have a school
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2023-12-12 22:11:32 +01:00 |
autocalcspell.hpp
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Assign StringRefIds to attributes
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2023-08-20 10:28:46 +02:00 |
character.cpp
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Revert "Merge branch 'skating-olympics' into 'master'"
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2023-12-27 19:11:49 +00:00 |
character.hpp
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More cleanup of scripted animations
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2023-12-05 14:13:35 +00:00 |
combat.cpp
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Rewrite melee hit target selection (bug #3438)
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2023-09-19 22:31:45 +03:00 |
combat.hpp
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Rewrite melee hit target selection (bug #3438)
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2023-09-19 22:31:45 +03:00 |
creaturecustomdataresetter.hpp
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creaturestats.cpp
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Assign StringRefIds to attributes
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2023-08-20 10:28:46 +02:00 |
creaturestats.hpp
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Assign StringRefIds to attributes
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2023-08-20 10:28:46 +02:00 |
difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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Merge branch 'theprojectileswereswords' into 'master'
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2023-08-04 09:05:02 +00:00 |
enchanting.hpp
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greetingstate.hpp
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inventory.hpp
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levelledlist.cpp
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levelledlist.hpp
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magiceffects.cpp
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Make ingredient order affect effect order
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2023-12-20 11:56:12 +01:00 |
magiceffects.hpp
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Make ingredient order affect effect order
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2023-12-20 11:56:12 +01:00 |
mechanicsmanagerimp.cpp
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Implement crime disposition modifier (bug 4683)
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2023-12-26 14:04:23 +04:00 |
mechanicsmanagerimp.hpp
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rename "persisted" animations to "scripted", because that is what they actually are. And begin teaching the animation system to distinguish between a scripted and an unscripted animation.
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2023-10-29 14:53:03 +01:00 |
movement.hpp
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npcstats.cpp
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Implement crime disposition modifier (bug 4683)
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2023-12-26 14:04:23 +04:00 |
npcstats.hpp
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Implement crime disposition modifier (bug 4683)
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2023-12-26 14:04:23 +04:00 |
objects.cpp
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rename "persisted" animations to "scripted", because that is what they actually are. And begin teaching the animation system to distinguish between a scripted and an unscripted animation.
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2023-10-29 14:53:03 +01:00 |
objects.hpp
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rename "persisted" animations to "scripted", because that is what they actually are. And begin teaching the animation system to distinguish between a scripted and an unscripted animation.
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2023-10-29 14:53:03 +01:00 |
obstacle.cpp
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obstacle.hpp
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pathfinding.cpp
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Use proper cell size for ESM4 cells in CoordinateConverter
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2023-08-13 02:24:22 +02:00 |
pathfinding.hpp
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Do not build path to next path point via navmesh
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2023-07-31 22:02:21 +02:00 |
pathgrid.cpp
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pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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recharge.cpp
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Improve invisibility breaking consistency (bug #7660)
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2023-10-30 15:30:01 +03:00 |
recharge.hpp
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repair.cpp
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Improve invisibility breaking consistency (bug #7660)
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2023-10-30 15:30:01 +03:00 |
repair.hpp
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security.cpp
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security.hpp
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setbaseaisetting.hpp
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spellcasting.cpp
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Remove unused vfs argument from correctMeshPath
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2023-12-26 14:14:52 +01:00 |
spellcasting.hpp
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Use refnum instead of slot for items during spellcast
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2023-07-25 21:23:59 +00:00 |
spelleffects.cpp
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Remove unused vfs argument from correctMeshPath
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2023-12-26 14:14:52 +01:00 |
spelleffects.hpp
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spelllist.cpp
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spelllist.hpp
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spellpriority.cpp
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Assign StringRefIds to attributes
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2023-08-20 10:28:46 +02:00 |
spellpriority.hpp
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Remove heal cooldown
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2023-08-07 22:44:24 +02:00 |
spellresistance.cpp
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spellresistance.hpp
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spells.cpp
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Assign StringRefIds to attributes
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2023-08-20 10:28:46 +02:00 |
spells.hpp
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spellutil.cpp
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Remove heal cooldown
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2023-08-07 22:44:24 +02:00 |
spellutil.hpp
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Remove heal cooldown
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2023-08-07 22:44:24 +02:00 |
stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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Remove unused vfs argument from correctMeshPath
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2023-12-26 14:14:52 +01:00 |
summoning.hpp
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trading.cpp
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trading.hpp
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typedaipackage.hpp
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weaponpriority.cpp
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Rate weapons as useless if the actor's skill is 0
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2023-10-28 10:49:18 +02:00 |
weaponpriority.hpp
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weapontype.cpp
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More cleanup of scripted animations
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2023-12-05 14:13:35 +00:00 |
weapontype.hpp
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More cleanup of scripted animations
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2023-12-05 14:13:35 +00:00 |