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OpenMW/apps/openmw/mwmechanics
Mads Buvik Sandvei 9d3ede7575 Revert "Merge branch 'skating-olympics' into 'master'"
This reverts merge request !3631
2023-12-27 19:11:49 +00:00
..
activespells.cpp Remove unused vfs argument from correctMeshPath 2023-12-26 14:14:52 +01:00
activespells.hpp Assign StringRefIds to attributes 2023-08-20 10:28:46 +02:00
actor.hpp
actors.cpp Merge branch 'rm_unused_vfs' into 'master' 2023-12-27 17:23:16 +00:00
actors.hpp rename "persisted" animations to "scripted", because that is what they actually are. And begin teaching the animation system to distinguish between a scripted and an unscripted animation. 2023-10-29 14:53:03 +01:00
actorutil.cpp Consider 75% Chameleon magical invisibility as well 2023-11-07 02:59:37 +00:00
actorutil.hpp
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aibreathe.cpp
aibreathe.hpp
aicast.cpp
aicast.hpp
aicombat.cpp Allow talking with fleeing creatures (bug #7631) 2023-10-22 16:18:52 +03:00
aicombat.hpp Allow talking with fleeing creatures (bug #7631) 2023-10-22 16:18:52 +03:00
aicombataction.cpp Allow creatures to use potions 2023-10-01 11:22:20 +02:00
aicombataction.hpp Remove heal cooldown 2023-08-07 22:44:24 +02:00
aiescort.cpp Don't try to escort to nowhere 2023-11-19 10:25:20 +01:00
aiescort.hpp Don't try to escort to nowhere 2023-11-19 10:25:20 +01:00
aiface.cpp
aiface.hpp
aifollow.cpp Base AiFollow activation range on follow distance (bug #7685) 2023-12-13 20:18:20 +03:00
aifollow.hpp
aipackage.cpp Use proper cell size for ESM4 cells in CoordinateConverter 2023-08-13 02:24:22 +02:00
aipackage.hpp
aipackagetypeid.hpp
aipursue.cpp End pursue package if the target doens't have a bounty 2023-12-23 15:50:36 +01:00
aipursue.hpp
aisequence.cpp Stop infighting when gaining new allies 2023-12-19 21:23:10 +01:00
aisequence.hpp Allow talking with fleeing creatures (bug #7631) 2023-10-22 16:18:52 +03:00
aisetting.hpp
aistate.hpp Allow talking with fleeing creatures (bug #7631) 2023-10-22 16:18:52 +03:00
aistatefwd.hpp
aitemporarybase.hpp
aitimer.hpp
aitravel.cpp
aitravel.hpp
aiwander.cpp AiWander must update mIsWanderingManually when resuming wander. 2023-10-29 01:07:46 +02:00
aiwander.hpp
alchemy.cpp mac plz 2023-12-20 13:58:43 +01:00
alchemy.hpp Make ingredient order affect effect order 2023-12-20 11:56:12 +01:00
autocalcspell.cpp Don't assert that spells have a school 2023-12-12 22:11:32 +01:00
autocalcspell.hpp Assign StringRefIds to attributes 2023-08-20 10:28:46 +02:00
character.cpp Revert "Merge branch 'skating-olympics' into 'master'" 2023-12-27 19:11:49 +00:00
character.hpp More cleanup of scripted animations 2023-12-05 14:13:35 +00:00
combat.cpp Rewrite melee hit target selection (bug #3438) 2023-09-19 22:31:45 +03:00
combat.hpp Rewrite melee hit target selection (bug #3438) 2023-09-19 22:31:45 +03:00
creaturecustomdataresetter.hpp
creaturestats.cpp Assign StringRefIds to attributes 2023-08-20 10:28:46 +02:00
creaturestats.hpp Assign StringRefIds to attributes 2023-08-20 10:28:46 +02:00
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp Merge branch 'theprojectileswereswords' into 'master' 2023-08-04 09:05:02 +00:00
enchanting.hpp
greetingstate.hpp
inventory.hpp
levelledlist.cpp
levelledlist.hpp
magiceffects.cpp Make ingredient order affect effect order 2023-12-20 11:56:12 +01:00
magiceffects.hpp Make ingredient order affect effect order 2023-12-20 11:56:12 +01:00
mechanicsmanagerimp.cpp Implement crime disposition modifier (bug 4683) 2023-12-26 14:04:23 +04:00
mechanicsmanagerimp.hpp rename "persisted" animations to "scripted", because that is what they actually are. And begin teaching the animation system to distinguish between a scripted and an unscripted animation. 2023-10-29 14:53:03 +01:00
movement.hpp
npcstats.cpp Implement crime disposition modifier (bug 4683) 2023-12-26 14:04:23 +04:00
npcstats.hpp Implement crime disposition modifier (bug 4683) 2023-12-26 14:04:23 +04:00
objects.cpp rename "persisted" animations to "scripted", because that is what they actually are. And begin teaching the animation system to distinguish between a scripted and an unscripted animation. 2023-10-29 14:53:03 +01:00
objects.hpp rename "persisted" animations to "scripted", because that is what they actually are. And begin teaching the animation system to distinguish between a scripted and an unscripted animation. 2023-10-29 14:53:03 +01:00
obstacle.cpp
obstacle.hpp
pathfinding.cpp Use proper cell size for ESM4 cells in CoordinateConverter 2023-08-13 02:24:22 +02:00
pathfinding.hpp Do not build path to next path point via navmesh 2023-07-31 22:02:21 +02:00
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
recharge.cpp Improve invisibility breaking consistency (bug #7660) 2023-10-30 15:30:01 +03:00
recharge.hpp
repair.cpp Improve invisibility breaking consistency (bug #7660) 2023-10-30 15:30:01 +03:00
repair.hpp
security.cpp
security.hpp
setbaseaisetting.hpp
spellcasting.cpp Remove unused vfs argument from correctMeshPath 2023-12-26 14:14:52 +01:00
spellcasting.hpp Use refnum instead of slot for items during spellcast 2023-07-25 21:23:59 +00:00
spelleffects.cpp Remove unused vfs argument from correctMeshPath 2023-12-26 14:14:52 +01:00
spelleffects.hpp
spelllist.cpp
spelllist.hpp
spellpriority.cpp Assign StringRefIds to attributes 2023-08-20 10:28:46 +02:00
spellpriority.hpp Remove heal cooldown 2023-08-07 22:44:24 +02:00
spellresistance.cpp
spellresistance.hpp
spells.cpp Assign StringRefIds to attributes 2023-08-20 10:28:46 +02:00
spells.hpp
spellutil.cpp Remove heal cooldown 2023-08-07 22:44:24 +02:00
spellutil.hpp Remove heal cooldown 2023-08-07 22:44:24 +02:00
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp Remove unused vfs argument from correctMeshPath 2023-12-26 14:14:52 +01:00
summoning.hpp
trading.cpp
trading.hpp
typedaipackage.hpp
weaponpriority.cpp Rate weapons as useless if the actor's skill is 0 2023-10-28 10:49:18 +02:00
weaponpriority.hpp
weapontype.cpp More cleanup of scripted animations 2023-12-05 14:13:35 +00:00
weapontype.hpp More cleanup of scripted animations 2023-12-05 14:13:35 +00:00