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OpenMW/apps/openmw/mwmechanics/spellutil.cpp
2023-06-26 20:42:52 +02:00

261 lines
9.8 KiB
C++

#include "spellutil.hpp"
#include <limits>
#include <components/esm3/loadench.hpp>
#include <components/esm3/loadmgef.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "actorutil.hpp"
#include "creaturestats.hpp"
namespace MWMechanics
{
namespace
{
float getTotalCost(const ESM::EffectList& list, const EffectCostMethod method = EffectCostMethod::GameSpell)
{
float cost = 0;
for (const ESM::ENAMstruct& effect : list.mList)
{
float effectCost = std::max(0.f, MWMechanics::calcEffectCost(effect, nullptr, method));
// This is applied to the whole spell cost for each effect when
// creating spells, but is only applied on the effect itself in TES:CS.
if (effect.mRange == ESM::RT_Target)
effectCost *= 1.5;
cost += effectCost;
}
return cost;
}
}
float calcEffectCost(
const ESM::ENAMstruct& effect, const ESM::MagicEffect* magicEffect, const EffectCostMethod method)
{
const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore();
if (!magicEffect)
magicEffect = store.get<ESM::MagicEffect>().find(effect.mEffectID);
bool hasMagnitude = !(magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude);
bool hasDuration = !(magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration);
bool appliedOnce = magicEffect->mData.mFlags & ESM::MagicEffect::AppliedOnce;
int minMagn = hasMagnitude ? effect.mMagnMin : 1;
int maxMagn = hasMagnitude ? effect.mMagnMax : 1;
if (method != EffectCostMethod::GameEnchantment)
{
minMagn = std::max(1, minMagn);
maxMagn = std::max(1, maxMagn);
}
int duration = hasDuration ? effect.mDuration : 1;
if (!appliedOnce)
duration = std::max(1, duration);
static const float fEffectCostMult = store.get<ESM::GameSetting>().find("fEffectCostMult")->mValue.getFloat();
int durationOffset = 0;
int minArea = 0;
if (method == EffectCostMethod::PlayerSpell)
{
durationOffset = 1;
minArea = 1;
}
float x = 0.5 * (minMagn + maxMagn);
x *= 0.1 * magicEffect->mData.mBaseCost;
x *= durationOffset + duration;
x += 0.05 * std::max(minArea, effect.mArea) * magicEffect->mData.mBaseCost;
return x * fEffectCostMult;
}
int calcSpellCost(const ESM::Spell& spell)
{
if (!(spell.mData.mFlags & ESM::Spell::F_Autocalc))
return spell.mData.mCost;
float cost = getTotalCost(spell.mEffects);
return std::round(cost);
}
int getEffectiveEnchantmentCastCost(float castCost, const MWWorld::Ptr& actor)
{
/*
* Each point of enchant skill above/under 10 subtracts/adds
* one percent of enchantment cost while minimum is 1.
*/
int eSkill = actor.getClass().getSkill(actor, ESM::Skill::Enchant);
const float result = castCost - (castCost / 100) * (eSkill - 10);
return static_cast<int>((result < 1) ? 1 : result);
}
int getEffectiveEnchantmentCastCost(const ESM::Enchantment& enchantment, const MWWorld::Ptr& actor)
{
float castCost;
if (enchantment.mData.mFlags & ESM::Enchantment::Autocalc)
castCost = getTotalCost(enchantment.mEffects, EffectCostMethod::GameEnchantment);
else
castCost = static_cast<float>(enchantment.mData.mCost);
return getEffectiveEnchantmentCastCost(castCost, actor);
}
int getEnchantmentCharge(const ESM::Enchantment& enchantment)
{
if (enchantment.mData.mFlags & ESM::Enchantment::Autocalc)
{
int charge
= static_cast<int>(std::round(getTotalCost(enchantment.mEffects, EffectCostMethod::GameEnchantment)));
const auto& store = MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>();
switch (enchantment.mData.mType)
{
case ESM::Enchantment::CastOnce:
{
static const int iMagicItemChargeOnce = store.find("iMagicItemChargeOnce")->mValue.getInteger();
return charge * iMagicItemChargeOnce;
}
case ESM::Enchantment::WhenStrikes:
{
static const int iMagicItemChargeStrike = store.find("iMagicItemChargeStrike")->mValue.getInteger();
return charge * iMagicItemChargeStrike;
}
case ESM::Enchantment::WhenUsed:
{
static const int iMagicItemChargeUse = store.find("iMagicItemChargeUse")->mValue.getInteger();
return charge * iMagicItemChargeUse;
}
case ESM::Enchantment::ConstantEffect:
{
static const int iMagicItemChargeConst = store.find("iMagicItemChargeConst")->mValue.getInteger();
return charge * iMagicItemChargeConst;
}
}
}
return enchantment.mData.mCharge;
}
float calcSpellBaseSuccessChance(const ESM::Spell* spell, const MWWorld::Ptr& actor, ESM::RefId* effectiveSchool)
{
// Morrowind for some reason uses a formula slightly different from magicka cost calculation
float y = std::numeric_limits<float>::max();
float lowestSkill = 0;
for (const ESM::ENAMstruct& effect : spell->mEffects.mList)
{
float x = static_cast<float>(effect.mDuration);
const auto magicEffect
= MWBase::Environment::get().getESMStore()->get<ESM::MagicEffect>().find(effect.mEffectID);
if (!(magicEffect->mData.mFlags & ESM::MagicEffect::AppliedOnce))
x = std::max(1.f, x);
x *= 0.1f * magicEffect->mData.mBaseCost;
x *= 0.5f * (effect.mMagnMin + effect.mMagnMax);
x += effect.mArea * 0.05f * magicEffect->mData.mBaseCost;
if (effect.mRange == ESM::RT_Target)
x *= 1.5f;
static const float fEffectCostMult = MWBase::Environment::get()
.getESMStore()
->get<ESM::GameSetting>()
.find("fEffectCostMult")
->mValue.getFloat();
x *= fEffectCostMult;
float s = 2.0f * actor.getClass().getSkill(actor, magicEffect->mData.mSchool);
if (s - x < y)
{
y = s - x;
if (effectiveSchool)
*effectiveSchool = magicEffect->mData.mSchool;
lowestSkill = s;
}
}
CreatureStats& stats = actor.getClass().getCreatureStats(actor);
float actorWillpower = stats.getAttribute(ESM::Attribute::Willpower).getModified();
float actorLuck = stats.getAttribute(ESM::Attribute::Luck).getModified();
float castChance = (lowestSkill - calcSpellCost(*spell) + 0.2f * actorWillpower + 0.1f * actorLuck);
return castChance;
}
float getSpellSuccessChance(
const ESM::Spell* spell, const MWWorld::Ptr& actor, ESM::RefId* effectiveSchool, bool cap, bool checkMagicka)
{
// NB: Base chance is calculated here because the effective school pointer must be filled
float baseChance = calcSpellBaseSuccessChance(spell, actor, effectiveSchool);
bool godmode = actor == getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
CreatureStats& stats = actor.getClass().getCreatureStats(actor);
if (stats.getMagicEffects().getOrDefault(ESM::MagicEffect::Silence).getMagnitude() && !godmode)
return 0;
if (spell->mData.mType == ESM::Spell::ST_Power)
return stats.getSpells().canUsePower(spell) ? 100 : 0;
if (godmode)
return 100;
if (spell->mData.mType != ESM::Spell::ST_Spell)
return 100;
if (checkMagicka && calcSpellCost(*spell) > 0 && stats.getMagicka().getCurrent() < calcSpellCost(*spell))
return 0;
if (spell->mData.mFlags & ESM::Spell::F_Always)
return 100;
float castBonus = -stats.getMagicEffects().getOrDefault(ESM::MagicEffect::Sound).getMagnitude();
float castChance = baseChance + castBonus;
castChance *= stats.getFatigueTerm();
if (cap)
return std::clamp(castChance, 0.f, 100.f);
return std::max(castChance, 0.f);
}
float getSpellSuccessChance(
const ESM::RefId& spellId, const MWWorld::Ptr& actor, ESM::RefId* effectiveSchool, bool cap, bool checkMagicka)
{
if (const auto spell = MWBase::Environment::get().getESMStore()->get<ESM::Spell>().search(spellId))
return getSpellSuccessChance(spell, actor, effectiveSchool, cap, checkMagicka);
return 0.f;
}
ESM::RefId getSpellSchool(const ESM::RefId& spellId, const MWWorld::Ptr& actor)
{
ESM::RefId school;
getSpellSuccessChance(spellId, actor, &school);
return school;
}
ESM::RefId getSpellSchool(const ESM::Spell* spell, const MWWorld::Ptr& actor)
{
ESM::RefId school;
getSpellSuccessChance(spell, actor, &school);
return school;
}
bool spellIncreasesSkill(const ESM::Spell* spell)
{
return spell->mData.mType == ESM::Spell::ST_Spell && !(spell->mData.mFlags & ESM::Spell::F_Always);
}
bool spellIncreasesSkill(const ESM::RefId& spellId)
{
const auto spell = MWBase::Environment::get().getESMStore()->get<ESM::Spell>().search(spellId);
return spell && spellIncreasesSkill(spell);
}
}