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action.cpp
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Implement and use getDistanceToFacedObject()
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2016-07-08 23:28:49 +09:00 |
action.hpp
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Implement and use getDistanceToFacedObject()
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2016-07-08 23:28:49 +09:00 |
actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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actioneat.hpp
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actionequip.cpp
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actionequip.hpp
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actionopen.cpp
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actionopen.hpp
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actionread.cpp
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actionread.hpp
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actionrepair.cpp
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actionrepair.hpp
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actionsoulgem.cpp
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actionsoulgem.hpp
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actiontake.cpp
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actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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actionteleport.hpp
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actiontrap.cpp
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Implement and use getDistanceToFacedObject()
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2016-07-08 23:28:49 +09:00 |
actiontrap.hpp
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Play trap activation sound on trapped object, not actor
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2016-07-10 21:39:53 +09:00 |
cellpreloader.cpp
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cellpreloader.hpp
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cellref.cpp
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cellref.hpp
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cellreflist.hpp
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Fix possible reference duplication when the refID is modified by a plugin (Bug #3471)
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2016-07-22 03:58:23 +02:00 |
cells.cpp
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Replace "sys::default" with ESM::CellId::sDefaultWorldspace
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2016-07-02 19:48:11 +02:00 |
cells.hpp
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cellstore.cpp
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Properly handle moved references in respawning code (Fixes #3600)
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2016-10-18 23:51:45 +02:00 |
cellstore.hpp
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Properly handle moved references in respawning code (Fixes #3600)
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2016-10-18 23:51:45 +02:00 |
cellvisitors.hpp
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class.cpp
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Do not show uncarriable lights in item views
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2016-09-24 18:01:31 +02:00 |
class.hpp
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Do not show uncarriable lights in item views
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2016-09-24 18:01:31 +02:00 |
containerstore.cpp
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Fix shadowing warnings
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2016-10-15 00:12:46 +09:00 |
containerstore.hpp
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Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
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2016-10-08 23:17:12 +02:00 |
contentloader.hpp
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customdata.cpp
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customdata.hpp
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esmloader.cpp
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esmloader.hpp
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esmstore.cpp
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esmstore.hpp
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failedaction.cpp
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Play locked sounds on locked objects instead of actors
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2016-08-10 21:31:14 +09:00 |
failedaction.hpp
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Play locked sounds on locked objects instead of actors
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2016-08-10 21:31:14 +09:00 |
globals.cpp
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globals.hpp
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inventorystore.cpp
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Fix auto-equipping of blunt weapons
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2016-10-19 22:37:45 +02:00 |
inventorystore.hpp
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Add a setting for merchant auto-equipping prevention
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2016-10-19 02:22:49 +02:00 |
livecellref.cpp
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livecellref.hpp
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localscripts.cpp
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localscripts.hpp
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manualref.cpp
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manualref.hpp
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nullaction.hpp
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player.cpp
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Don't allow the player to activate objects when dead
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2016-10-13 14:42:10 +02:00 |
player.hpp
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projectilemanager.cpp
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Initialize speed for magic projectiles
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2016-09-14 21:39:44 +02:00 |
projectilemanager.hpp
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Use particle textures for spell projectiles
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2016-09-08 23:56:54 +09:00 |
ptr.cpp
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ptr.hpp
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recordcmp.hpp
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refdata.cpp
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Fix animation state not saving
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2016-09-15 16:11:54 +02:00 |
refdata.hpp
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
scene.cpp
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scene.hpp
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store.cpp
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Fix moved references disappearing when modified by a plugin
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2016-07-22 02:12:03 +02:00 |
store.hpp
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timestamp.cpp
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timestamp.hpp
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weather.cpp
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Import base weather states before loading region modifiers (Fixes #3594)
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2016-10-15 17:34:03 +02:00 |
weather.hpp
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worldimp.cpp
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Fix shadowing warnings
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2016-10-02 17:48:54 +09:00 |
worldimp.hpp
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Coverity fixes
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2016-10-05 23:32:26 +09:00 |