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Initialize speed for magic projectiles
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@ -40,6 +40,7 @@ namespace
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ESM::EffectList getMagicBoltData(std::vector<std::string>& projectileIDs, std::vector<std::string>& sounds, float& speed, const ESM::EffectList& effects)
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{
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int count = 0;
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speed = 0.0f;
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ESM::EffectList projectileEffects;
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for (std::vector<ESM::ENAMstruct>::const_iterator iter (effects.mList.begin());
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iter!=effects.mList.end(); ++iter)
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