.. |
action.cpp
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action.hpp
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actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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actioneat.hpp
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actionequip.cpp
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actionequip.hpp
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actionharvest.cpp
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actionharvest.hpp
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actionopen.cpp
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actionopen.hpp
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actionread.cpp
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actionread.hpp
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actionrepair.cpp
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actionrepair.hpp
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actionsoulgem.cpp
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actionsoulgem.hpp
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actiontake.cpp
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actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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actionteleport.hpp
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actiontrap.cpp
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actiontrap.hpp
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cell.cpp
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Always enable has water flag for TES3 exterior cells
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2023-08-12 00:52:08 +03:00 |
cell.hpp
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cellpreloader.cpp
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Reduce include dependency for land records
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2023-08-19 01:30:17 +02:00 |
cellpreloader.hpp
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cellref.cpp
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Merge branch 'lua_sgetcurrent_conditionofitem_itemdata_idea' into 'master'
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2023-11-23 23:10:39 +00:00 |
cellref.hpp
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Merge branch 'lua_sgetcurrent_conditionofitem_itemdata_idea' into 'master'
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2023-11-23 23:10:39 +00:00 |
cellreflist.hpp
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Replace const ESM::RefNum& -> ESM::RefNum
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2023-09-15 19:38:09 +02:00 |
cellstore.cpp
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Drop support for save game format 0 (pre 0.37)
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2023-12-01 16:37:29 +01:00 |
cellstore.hpp
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Place ESM4::ItemMod into the scene
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2023-10-31 00:54:44 +03:00 |
cellvisitors.hpp
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class.cpp
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Use moveToCell and init mwscript
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2023-09-27 21:23:07 +02:00 |
class.hpp
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take2 resolve
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2023-10-13 00:53:59 +08:00 |
containerstore.cpp
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Use fixed size unsigned ints for inventory offsets
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2023-10-24 17:51:12 +02:00 |
containerstore.hpp
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Use fixed size unsigned ints for inventory offsets
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2023-10-24 17:51:12 +02:00 |
contentloader.hpp
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customdata.cpp
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Render ESM4 NPCs
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2023-10-07 17:21:25 +02:00 |
customdata.hpp
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Render ESM4 NPCs
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2023-10-07 17:21:25 +02:00 |
datetimemanager.cpp
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Control UI pause from Lua
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2023-09-03 03:41:13 +02:00 |
datetimemanager.hpp
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Revert accumulating movement in the reset accum root callback.
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2023-12-09 15:50:17 +01:00 |
doorstate.hpp
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duration.hpp
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esmloader.cpp
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esmloader.hpp
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esmstore.cpp
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Validate enchantment records (bug #7654)
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2023-11-03 15:08:16 +03:00 |
esmstore.hpp
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Place ESM4::ItemMod into the scene
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2023-10-31 00:54:44 +03:00 |
failedaction.cpp
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failedaction.hpp
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globals.cpp
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globals.hpp
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globalvariablename.hpp
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groundcoverstore.cpp
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groundcoverstore.hpp
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inventorystore.cpp
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Use fixed size unsigned ints for inventory offsets
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2023-10-24 17:51:12 +02:00 |
inventorystore.hpp
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Use fixed size unsigned ints for inventory offsets
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2023-10-24 17:51:12 +02:00 |
livecellref.cpp
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Make LiveCellRef to remove itself from PtrRegistry in destructor (to prevent potential use after free); Update ContainerStore::mPtr after copying container/actor.
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2023-09-09 21:54:13 +02:00 |
livecellref.hpp
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Make LiveCellRef to remove itself from PtrRegistry in destructor (to prevent potential use after free); Update ContainerStore::mPtr after copying container/actor.
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2023-09-09 21:54:13 +02:00 |
localscripts.cpp
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localscripts.hpp
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magiceffects.cpp
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Assign StringRefIds to attributes
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2023-08-20 10:28:46 +02:00 |
magiceffects.hpp
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manualref.cpp
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Load ESM4 Terminal objects, add lua bindings for them
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2023-08-15 06:23:38 +00:00 |
manualref.hpp
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movementdirection.hpp
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nullaction.hpp
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player.cpp
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Drop support for save game format 0 (pre 0.37)
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2023-12-01 16:37:29 +01:00 |
player.hpp
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projectilemanager.cpp
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clang format
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2023-12-09 14:50:02 +01:00 |
projectilemanager.hpp
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ptr.cpp
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ptr.hpp
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Add obj.parentContainer in Lua. Refactor ContainerStore::mPtr, ContainerStore::mActor.
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2023-08-27 23:45:19 +02:00 |
ptrregistry.hpp
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Replace const ESM::RefNum& -> ESM::RefNum
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2023-09-15 19:38:09 +02:00 |
refdata.cpp
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refdata.hpp
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registeredclass.hpp
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scene.cpp
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Avoid redundant copies
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2023-12-06 23:45:25 +04:00 |
scene.hpp
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spellcaststate.hpp
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store.cpp
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Place ESM4::ItemMod into the scene
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2023-10-31 00:54:44 +03:00 |
store.hpp
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Assign StringRefIds to attributes
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2023-08-20 10:28:46 +02:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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Make sun specularity behavior more intuitive (bug #6190)
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2023-10-29 04:11:40 +03:00 |
weather.hpp
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Use fixed size ints for Region and use an array for weather odds
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2023-10-14 16:36:45 +02:00 |
worldimp.cpp
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Add a flag for jump when queueing movement, so inertia can be added accurately.
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2023-12-09 16:48:04 +01:00 |
worldimp.hpp
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Add a flag for jump when queueing movement, so inertia can be added accurately.
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2023-12-09 16:48:04 +01:00 |
worldmodel.cpp
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Init structs to make sure that we do not store a random data
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2023-09-04 12:19:56 +04:00 |
worldmodel.hpp
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Make LiveCellRef to remove itself from PtrRegistry in destructor (to prevent potential use after free); Update ContainerStore::mPtr after copying container/actor.
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2023-09-09 21:54:13 +02:00 |