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55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
#ifndef GAME_MWWORLD_CUSTOMDATA_H
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#define GAME_MWWORLD_CUSTOMDATA_H
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#include <memory>
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namespace MWClass
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{
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class CreatureCustomData;
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class ESM4NpcCustomData;
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class NpcCustomData;
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class ContainerCustomData;
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class DoorCustomData;
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class CreatureLevListCustomData;
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}
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namespace MWWorld
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{
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/// \brief Base class for the MW-class-specific part of RefData
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class CustomData
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{
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public:
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virtual ~CustomData() {}
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virtual std::unique_ptr<CustomData> clone() const = 0;
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// Fast version of dynamic_cast<X&>. Needs to be overridden in the respective class.
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virtual MWClass::CreatureCustomData& asCreatureCustomData();
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virtual const MWClass::CreatureCustomData& asCreatureCustomData() const;
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virtual MWClass::NpcCustomData& asNpcCustomData();
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virtual const MWClass::NpcCustomData& asNpcCustomData() const;
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virtual MWClass::ContainerCustomData& asContainerCustomData();
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virtual const MWClass::ContainerCustomData& asContainerCustomData() const;
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virtual MWClass::DoorCustomData& asDoorCustomData();
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virtual const MWClass::DoorCustomData& asDoorCustomData() const;
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virtual MWClass::CreatureLevListCustomData& asCreatureLevListCustomData();
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virtual const MWClass::CreatureLevListCustomData& asCreatureLevListCustomData() const;
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virtual MWClass::ESM4NpcCustomData& asESM4NpcCustomData();
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virtual const MWClass::ESM4NpcCustomData& asESM4NpcCustomData() const;
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};
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template <class T>
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struct TypedCustomData : CustomData
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{
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std::unique_ptr<CustomData> clone() const final { return std::make_unique<T>(*static_cast<const T*>(this)); }
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};
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}
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#endif
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