mirror of
https://gitlab.com/OpenMW/openmw.git
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185 lines
7.9 KiB
YAML
185 lines
7.9 KiB
YAML
# Console
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#-- To be translated
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#ConsoleWindow: "Console"
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# Debug window
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DebugWindow: "Debug"
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LogViewer: "Protokollansicht"
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LuaProfiler: "Lua-Profiler"
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PhysicsProfiler: "Physik-Profiler"
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# Messages
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BuildingNavigationMesh: "Baue Navigationsgitter"
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#-- To be translated
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#AskLoadLastSave: "The most recent save is '%s'. Do you want to load it?"
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#InitializingData: "Initializing Data..."
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#LoadingExterior: "Loading Area"
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#LoadingFailed: "Failed to load saved game"
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#LoadingInterior: "Loading Area"
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#LoadingInProgress: "Loading Save Game"
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#LoadingRequiresNewVersionError: |-
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# This save file was created using a newer version of OpenMW and is thus not supported.
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# Please upgrade to the newest OpenMW version to load this file.
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# LoadingRequiresOldVersionError: |-
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# This save file was created using an older version of OpenMW in a format that is no longer supported.
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# Load and save this file using {version} to upgrade it.
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#NewGameConfirmation: "Do you want to start a new game and lose the current one?"
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#QuitGameConfirmation: "Quit the game?"
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#SaveGameDenied: "The game cannot be saved right now."
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#SavingInProgress: "Saving..."
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#ScreenshotFailed: "Failed to save screenshot"
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#ScreenshotMade: "%s has been saved"
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# Save game menu
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SelectCharacter: "Charakterauswahl..."
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TimePlayed: "Spielzeit"
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#-- To be translated
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#DeleteGame: "Delete Game"
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#DeleteGameConfirmation: "Are you sure you want to delete this saved game?"
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#EmptySaveNameError: "Game can not be saved without a name!"
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#LoadGameConfirmation: "Do you want to load a saved game and lose the current one?"
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#MissingContentFilesConfirmation: |-
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# The currently selected content files do not match the ones used by this save game.
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# Errors may occur during load or game play.
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# Do you wish to continue?
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#MissingContentFilesList: |-
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# {files, plural,
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# one{\n\nFound missing file: }
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# few{\n\nFound {files} missing files:\n}
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# other{\n\nFound {files} missing files:\n}
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# }
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#MissingContentFilesListCopy: |-
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# {files, plural,
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# one{\n\nPress Copy to place its name to the clipboard.}
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# few{\n\nPress Copy to place their names to the clipboard.}
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# other{\n\nPress Copy to place their names to the clipboard.}
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# }
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#OverwriteGameConfirmation: "Are you sure you want to overwrite this saved game?"
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# Settings menu
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ActorsProcessingRange: "Akteur-Verarbeitungsreichweite"
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Anisotropy: "Anisotropie"
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CameraSensitivity: "Kameraempfindlichkeit"
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CameraZoomIn: "Kamera hineinzoomen"
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CameraZoomOut: "Kamera herauszoomen"
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ChangeRequiresRestart: "Diese Änderung erfordert einen Neustart um wirksam zu werden."
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Controller: "Controller"
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FieldOfView: "Sichtfeld"
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FrameRateHint: "Hinweis: Drücken Sie F3, um die aktuelle Bildrate\nanzuzeigen."
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InvertXAxis: "X-Achse umkehren"
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Language: "Sprache"
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LanguageNote: "Hinweis: Diese Einstellungen wirkt sich nicht auf Text von ESM-Dateien aus."
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LightingMethod: "Beleuchtungsmethode"
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LightingMethodLegacy: "Veraltet"
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LightingMethodShaders: "Shader"
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LightingMethodShadersCompatibility: "Shader (Kompatibilität)"
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LightingResetToDefaults: "Setzt auf Standardwerte zurück; möchten Sie fortfahren? Änderungen an der Beleuchtungsmethode erfordern einen Neustart."
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Lights: "Beleuchtung"
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LightsBoundingSphereMultiplier: "Bounding-Sphere-Multiplikator"
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LightsBoundingSphereMultiplierTooltip: "Standard: 1.65\nMultiplikator für Begrenzungskugel.\nHöhere Zahlen ermöglichen einen sanften Abfall, erfordern jedoch eine Erhöhung der Anzahl der maximalen Lichter.\n\nBeeinflusst nicht die Beleuchtung oder Lichtstärke."
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LightsFadeStartMultiplier: "Licht Verblassungs-Start-Multiplikator"
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LightsFadeStartMultiplierTooltip: "Standard: 0.85\nBruchteil der maximalen Entfernung, bei der die Lichter zu verblassen beginnen.\n\nStellen Sie hier einen niedrigen Wert für langsamere Übergänge oder einen hohen Wert für schnellere Übergänge ein."
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#LightsLightingMethodTooltip: "Set the internal handling of light sources.\n\n
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# \"Legacy\" always uses 8 lights per object and provides a lighting closest to an original game.\n\n
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# \"Shaders (compatibility)\" removes the 8 light limit. This mode also enables lighting on groundcover and a configurable light fade. It is recommended to use this with older hardware and a light limit closer to 8.\n\n
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# \"Shaders\" carries all of the benefits that \"Shaders (compatibility)\" does, but uses a modern approach that allows for a higher max lights count with little to no performance penalties on modern hardware."
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LightsMaximumDistance: "Maximale Lichtreichweite"
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LightsMaximumDistanceTooltip: "Standard: 8192\nMaximale Entfernung, bei der Lichter erscheinen (gemessen in Einheiten).\n\nSetzen Sie dies auf 0, um eine unbegrenzte Entfernung zu verwenden."
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LightsMinimumInteriorBrightness: "Minimale Innenhelligkeit"
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LightsMinimumInteriorBrightnessTooltip: "Standard: 0.08\nMinimale Umgebungshelligkeit im Innenraum.\n\nErhöhen Sie dies, wenn Sie das Gefühl haben, dass Innenräume zu dunkel sind."
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MaxLights: "Maximale Anzahl an Lichtern"
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MaxLightsTooltip: "Standard: 8\nMaximale Anzahl von Lichtern pro Objekt.\n\nEine niedrige Zahl in der Nähe des Standardwerts führt zu Lichtsprüngen, ähnlich wie bei klassischer Beleuchtung."
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MouseAndKeyboard: "Maus/Tastatur"
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PostProcessing: "Nachbearbeitung"
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PostProcessingTooltip: "Optimiert über Nachbearbeitungs-HUD, siehe Eingabeeinstellungen."
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PrimaryLanguage: "Hauptsprache"
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PrimaryLanguageTooltip: "Lokalisierungsdateien für diese Sprache haben die höchste Priorität."
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RainRippleDetail: "Detail der Regenkräuselung"
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RainRippleDetailDense: "Dicht"
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RainRippleDetailSimple: "Einfach"
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RainRippleDetailSparse: "Spärlich"
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ReflectionShaderDetail: "Reflexions-Shader-Detail"
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ReflectionShaderDetailActors: "Akteure"
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ReflectionShaderDetailGroundcover: "Bodenvegetation"
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ReflectionShaderDetailObjects: "Objekte"
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ReflectionShaderDetailSky: "Himmel"
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ReflectionShaderDetailTerrain: "Terrain"
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ReflectionShaderDetailWorld: "Welt"
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Refraction: "Lichtbrechung"
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Screenshot: "Bildschirmfoto"
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Scripts: "Skripte"
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SecondaryLanguage: "Sekundäre Sprache"
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SecondaryLanguageTooltip: "Lokalisierungsdateien für diese Sprache können verwendet werden, wenn bei der primären Sprachdateien die erforderlichen Zeilen fehlen."
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TextureFiltering: "Texturfilterung"
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TextureFilteringBilinear: "Bilinear"
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TextureFilteringDisabled: "Nichts"
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TextureFilteringOther: "Sonstiges"
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TextureFilteringTrilinear: "Trilinear"
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ToggleHUD: "HUD umschalten"
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TogglePostProcessorHUD: "Nachbearbeitungs-HUD umschalten"
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VSync: "VSync"
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Water: "Wasser"
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WaterShader: "Wasser Shader"
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WaterShaderTextureQuality: "Texturqualität"
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WindowBorder: "Fensterrand"
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WindowMode: "Fenstermodus"
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WindowModeFullscreen: "Vollbild"
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WindowModeWindowed: "Fenster"
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WindowModeWindowedFullscreen: "Fenster Vollbild"
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#-- To be translated
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#Audio: "Audio"
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#AudioMaster: "Master"
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#AudioVoice: "Voice"
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#AudioEffects: "Effects"
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#AudioFootsteps: "Footsteps"
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#AudioMusic: "Music"
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#ConfirmResetBindings: "Reset all controls to the default?"
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#ConfirmResolution: "New resolution will be applied immediately. Do you want to continue?"
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#Controls: "Controls"
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#DelayLow: "Fast"
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#DelayHigh: "Slow"
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#DetailLevel: "Detail Level"
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#Difficulty: "Difficulty"
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#DifficultyEasy: "Easy"
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#DifficultyHard: "Hard"
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#DistanceHigh: "Far"
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#DistanceLow: "Near"
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#EnableController: "Enable Controller"
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#FieldOfViewLow: "Low"
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#FieldOfViewHigh: "High"
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#GammaCorrection: "Gamma Correction"
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#GammaDark: "Dark"
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#GammaLight: "Light"
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#GmstOverridesL10n: "Strings from ESM files have priority"
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#InvertYAxis: "Invert Y Axis"
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#MenuHelpDelay: "Menu Help Delay"
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#MenuTransparency: "Menu Transparency"
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#Preferences: "Prefs"
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#PostProcessingIsNotEnabled
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#QualityHigh: "High"
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#QualityLow: "Low"
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#QualityMedium: "Medium"
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#RebindAction: "Press a key or button to rebind this control."
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#ResetControls: "Reset Controls"
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#SensitivityHigh: "High"
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#SensitivityLow: "Low"
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#SettingsWindow: "Options"
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#Subtitles: "Subtitles"
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#TestingExteriorCells: "Testing exterior cells"
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#TestingInteriorCells: "Testing interior cells"
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#TransparencyFull: "Full"
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#TransparencyNone: "None"
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#Video: "Video"
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#ViewDistance: "View Distance"
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