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71d39c2fa0
OpenMW
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mwrender
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Chris Robinson
71d39c2fa0
Merge remote-tracking branch 'zini/master' into animations
2013-05-15 06:36:06 -07:00
..
.gitignore
activatoranimation.cpp
Allow loading multiple animation sources
2013-05-07 16:59:32 -07:00
activatoranimation.hpp
actors.cpp
actors.hpp
animation.cpp
Play ready/unready animations on the upper body
2013-05-13 03:32:00 -07:00
animation.hpp
Use AnimationAlloc instead of AnimationAllocatedObject
2013-05-14 01:30:01 -07:00
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp
Move the priority enum to MWMechanics
2013-05-13 00:54:44 -07:00
characterpreview.hpp
Show the equipped weapon in the inventory screen
2013-04-29 12:08:43 -07:00
compositors.cpp
compositors.hpp
creatureanimation.cpp
Allow loading multiple animation sources
2013-05-07 16:59:32 -07:00
creatureanimation.hpp
debugging.cpp
debugging.hpp
externalrendering.hpp
globalmap.cpp
globalmap.hpp
localmap.cpp
localmap.hpp
npcanimation.cpp
Remove a duplicate showWeapons call
2013-05-14 19:38:57 -07:00
npcanimation.hpp
objects.cpp
objects.hpp
occlusionquery.cpp
Fix the frame update not getting called on the first frame
2013-05-13 20:08:12 +02:00
occlusionquery.hpp
Fix the frame update not getting called on the first frame
2013-05-13 20:08:12 +02:00
refraction.cpp
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp
Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
2013-05-03 13:55:57 +02:00
renderingmanager.hpp
ripplesimulation.cpp
ripplesimulation.hpp
shadows.cpp
shadows.hpp
sky.cpp
Corrected celestical object sizes
2013-05-14 20:34:40 +02:00
sky.hpp
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
terrain.cpp
terrain.hpp
terrainmaterial.cpp
init pointer value to prevent segfault
2013-05-03 10:51:42 +04:00
terrainmaterial.hpp
videoplayer.cpp
videoplayer.hpp
water.cpp
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
water.hpp
Initialize values
2013-05-02 22:43:21 +04:00