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OpenMW/components/esm3/loadgmst.hpp
2023-10-24 19:25:52 +02:00

45 lines
917 B
C++

#ifndef OPENMW_ESM_GMST_H
#define OPENMW_ESM_GMST_H
#include <string>
#include "variant.hpp"
#include "components/esm/defs.hpp"
#include "components/esm/refid.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
/*
* Game setting
*
*/
struct GameSetting
{
constexpr static RecNameInts sRecordId = REC_GMST;
/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
static std::string_view getRecordType() { return "GameSetting"; }
uint32_t mRecordFlags;
RefId mId;
Variant mValue;
void load(ESMReader& esm, bool& isDeleted);
void save(ESMWriter& esm, bool isDeleted = false) const;
void blank();
///< Set record to default state (does not touch the ID).
};
bool operator==(const GameSetting& left, const GameSetting& right);
}
#endif