#ifndef OPENMW_ESM_GMST_H #define OPENMW_ESM_GMST_H #include #include "variant.hpp" #include "components/esm/defs.hpp" #include "components/esm/refid.hpp" namespace ESM { class ESMReader; class ESMWriter; /* * Game setting * */ struct GameSetting { constexpr static RecNameInts sRecordId = REC_GMST; /// Return a string descriptor for this record type. Currently used for debugging / error logs only. static std::string_view getRecordType() { return "GameSetting"; } uint32_t mRecordFlags; RefId mId; Variant mValue; void load(ESMReader& esm, bool& isDeleted); void save(ESMWriter& esm, bool isDeleted = false) const; void blank(); ///< Set record to default state (does not touch the ID). }; bool operator==(const GameSetting& left, const GameSetting& right); } #endif