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42 lines
817 B
C++
42 lines
817 B
C++
#ifndef OPENMW_ESM_ANIMATIONSTATE_H
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#define OPENMW_ESM_ANIMATIONSTATE_H
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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// format 0, saved games only
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struct AnimationState
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{
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struct ScriptedAnimation
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{
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ScriptedAnimation()
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: mTime(0.f)
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, mAbsolute(false)
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, mLoopCount(0)
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{
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}
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std::string mGroup;
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float mTime;
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bool mAbsolute;
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uint64_t mLoopCount;
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};
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typedef std::vector<ScriptedAnimation> ScriptedAnimations;
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ScriptedAnimations mScriptedAnims;
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bool empty() const;
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void load(ESMReader& esm);
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void save(ESMWriter& esm) const;
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};
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}
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#endif
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