#ifndef OPENMW_ESM_ANIMATIONSTATE_H #define OPENMW_ESM_ANIMATIONSTATE_H #include #include #include namespace ESM { class ESMReader; class ESMWriter; // format 0, saved games only struct AnimationState { struct ScriptedAnimation { ScriptedAnimation() : mTime(0.f) , mAbsolute(false) , mLoopCount(0) { } std::string mGroup; float mTime; bool mAbsolute; uint64_t mLoopCount; }; typedef std::vector ScriptedAnimations; ScriptedAnimations mScriptedAnims; bool empty() const; void load(ESMReader& esm); void save(ESMWriter& esm) const; }; } #endif