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OpenMW/apps/openmw/mwmechanics
psi29a 2c8c36fe5d Merge branch 'master' into 'effective_magic'
# Conflicts:
#   CHANGELOG.md
2021-10-01 21:20:08 +00:00
..
activespells.cpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
activespells.hpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
actor.cpp Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue. 2021-09-30 22:58:40 +02:00
actor.hpp Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue. 2021-09-30 22:58:40 +02:00
actors.cpp Merge branch 'master' into 'effective_magic' 2021-10-01 21:20:08 +00:00
actors.hpp Clear temporary effects before unloading actors to prevent absorb effects becoming permanent 2021-09-29 19:25:11 +02:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp Remove some useless headers in apps/openmw/mwmechanics 2021-05-15 22:14:08 +02:00
aibreathe.cpp Cast double constant to float explicitely 2021-04-19 17:08:03 +04:00
aibreathe.hpp
aicast.cpp
aicast.hpp
aicombat.cpp Make sure PathFinder::getClosestPoint is not called with failing precondition 2021-09-23 01:48:54 +02:00
aicombat.hpp Trim even more 2021-04-30 20:11:41 +02:00
aicombataction.cpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
aicombataction.hpp Trim even more 2021-04-30 20:11:41 +02:00
aiescort.cpp
aiescort.hpp
aiface.cpp
aiface.hpp
aifollow.cpp
aifollow.hpp Trim even more 2021-04-30 20:11:41 +02:00
aipackage.cpp Merge branch 'fix_infidelities' into 'master' 2021-10-01 21:12:15 +00:00
aipackage.hpp Make AiPursue path destination to be as close as possible to target 2021-08-18 23:44:36 +02:00
aipackagetypeid.hpp
aipursue.cpp Make AiPursue path destination to be as close as possible to target 2021-08-18 23:44:36 +02:00
aipursue.hpp
aisequence.cpp Don't stack cast packages 2021-08-07 10:06:56 +02:00
aisequence.hpp
aistate.hpp
aitimer.hpp
aitravel.cpp Check AiTravel destination for other actors presence 2021-09-29 01:05:23 +02:00
aitravel.hpp Check AiTravel destination for other actors presence 2021-09-29 01:05:23 +02:00
aiwander.cpp Check AiTravel destination for other actors presence 2021-09-29 01:05:23 +02:00
aiwander.hpp Remove unimplemented method declaration 2021-05-09 19:07:15 +02:00
alchemy.cpp Trim even more 2021-04-30 20:11:41 +02:00
alchemy.hpp
autocalcspell.cpp Handle AutoCalc flag when getting spell cost 2021-06-20 13:42:28 +02:00
autocalcspell.hpp
character.cpp Allow Rieklings and Goblins to attack again 2021-08-28 10:45:00 +02:00
character.hpp Sprinkle some references where it makes sense 2021-06-24 00:28:09 +02:00
combat.cpp
combat.hpp
creaturestats.cpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
creaturestats.hpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
drawstate.hpp
enchanting.cpp
enchanting.hpp
levelledlist.hpp
magiceffects.cpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
magiceffects.hpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
mechanicsmanagerimp.cpp Clear temporary effects before unloading actors to prevent absorb effects becoming permanent 2021-09-29 19:25:11 +02:00
mechanicsmanagerimp.hpp Clear temporary effects before unloading actors to prevent absorb effects becoming permanent 2021-09-29 19:25:11 +02:00
movement.hpp
npcstats.cpp
npcstats.hpp
objects.cpp Use default instead of empty constructors/destructors 2021-06-24 00:26:15 +02:00
objects.hpp Use default instead of empty constructors/destructors 2021-06-24 00:26:15 +02:00
obstacle.cpp Check AiTravel destination for other actors presence 2021-09-29 01:05:23 +02:00
obstacle.hpp Check AiTravel destination for other actors presence 2021-09-29 01:05:23 +02:00
pathfinding.cpp Allow travelling actors find path over pathgrid navmesh area type 2021-09-29 01:05:23 +02:00
pathfinding.hpp Make AiPursue path destination to be as close as possible to target 2021-08-18 23:44:36 +02:00
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp Add a ton of const refs 2021-06-23 23:13:59 +02:00
pickpocket.hpp Add a ton of const refs 2021-06-23 23:13:59 +02:00
recharge.cpp
recharge.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellabsorption.cpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
spellabsorption.hpp
spellcasting.cpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
spellcasting.hpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
spelleffects.cpp Remove applied magnitude instead of min magnitude 2021-09-29 19:25:12 +02:00
spelleffects.hpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
spelllist.cpp Use const references when possible in for loops 2021-05-15 19:50:01 +02:00
spelllist.hpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
spellpriority.cpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
spellpriority.hpp
spellresistance.cpp
spellresistance.hpp
spells.cpp Prevent spell duplication 2021-09-29 19:25:11 +02:00
spells.hpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
spellutil.cpp Handle AutoCalc flag when getting spell cost 2021-06-20 13:42:28 +02:00
spellutil.hpp Handle AutoCalc flag when getting spell cost 2021-06-20 13:42:28 +02:00
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp Prevent iterator invalidation when cleaning up summons 2021-09-29 19:25:11 +02:00
summoning.hpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
trading.cpp
trading.hpp
typedaipackage.hpp
weaponpriority.cpp An another pass 2021-04-30 20:27:33 +02:00
weaponpriority.hpp Remove some useless headers in apps/openmw/mwmechanics 2021-05-15 22:14:08 +02:00
weapontype.cpp Add a ton of const refs 2021-06-23 23:13:59 +02:00
weapontype.hpp Add a ton of const refs 2021-06-23 23:13:59 +02:00