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activespells.cpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
activespells.hpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
actor.cpp
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
actor.hpp
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
actors.cpp
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Merge branch 'master' into 'effective_magic'
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2021-10-01 21:20:08 +00:00 |
actors.hpp
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Clear temporary effects before unloading actors to prevent absorb effects becoming permanent
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2021-09-29 19:25:11 +02:00 |
actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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aiactivate.hpp
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aiavoiddoor.cpp
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aiavoiddoor.hpp
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Remove some useless headers in apps/openmw/mwmechanics
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2021-05-15 22:14:08 +02:00 |
aibreathe.cpp
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Cast double constant to float explicitely
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2021-04-19 17:08:03 +04:00 |
aibreathe.hpp
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aicast.cpp
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aicast.hpp
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aicombat.cpp
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Make sure PathFinder::getClosestPoint is not called with failing precondition
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2021-09-23 01:48:54 +02:00 |
aicombat.hpp
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Trim even more
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2021-04-30 20:11:41 +02:00 |
aicombataction.cpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
aicombataction.hpp
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Trim even more
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2021-04-30 20:11:41 +02:00 |
aiescort.cpp
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aiescort.hpp
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aiface.cpp
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aiface.hpp
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aifollow.cpp
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aifollow.hpp
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Trim even more
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2021-04-30 20:11:41 +02:00 |
aipackage.cpp
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Merge branch 'fix_infidelities' into 'master'
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2021-10-01 21:12:15 +00:00 |
aipackage.hpp
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Make AiPursue path destination to be as close as possible to target
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2021-08-18 23:44:36 +02:00 |
aipackagetypeid.hpp
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aipursue.cpp
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Make AiPursue path destination to be as close as possible to target
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2021-08-18 23:44:36 +02:00 |
aipursue.hpp
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aisequence.cpp
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Don't stack cast packages
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2021-08-07 10:06:56 +02:00 |
aisequence.hpp
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aistate.hpp
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aitimer.hpp
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aitravel.cpp
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Check AiTravel destination for other actors presence
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2021-09-29 01:05:23 +02:00 |
aitravel.hpp
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Check AiTravel destination for other actors presence
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2021-09-29 01:05:23 +02:00 |
aiwander.cpp
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Check AiTravel destination for other actors presence
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2021-09-29 01:05:23 +02:00 |
aiwander.hpp
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Remove unimplemented method declaration
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2021-05-09 19:07:15 +02:00 |
alchemy.cpp
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Trim even more
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2021-04-30 20:11:41 +02:00 |
alchemy.hpp
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autocalcspell.cpp
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Handle AutoCalc flag when getting spell cost
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2021-06-20 13:42:28 +02:00 |
autocalcspell.hpp
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character.cpp
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Allow Rieklings and Goblins to attack again
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2021-08-28 10:45:00 +02:00 |
character.hpp
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Sprinkle some references where it makes sense
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2021-06-24 00:28:09 +02:00 |
combat.cpp
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combat.hpp
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creaturestats.cpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
creaturestats.hpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
drawstate.hpp
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enchanting.cpp
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enchanting.hpp
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levelledlist.hpp
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magiceffects.cpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
magiceffects.hpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
mechanicsmanagerimp.cpp
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Clear temporary effects before unloading actors to prevent absorb effects becoming permanent
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2021-09-29 19:25:11 +02:00 |
mechanicsmanagerimp.hpp
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Clear temporary effects before unloading actors to prevent absorb effects becoming permanent
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2021-09-29 19:25:11 +02:00 |
movement.hpp
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npcstats.cpp
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npcstats.hpp
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objects.cpp
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Use default instead of empty constructors/destructors
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2021-06-24 00:26:15 +02:00 |
objects.hpp
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Use default instead of empty constructors/destructors
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2021-06-24 00:26:15 +02:00 |
obstacle.cpp
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Check AiTravel destination for other actors presence
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2021-09-29 01:05:23 +02:00 |
obstacle.hpp
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Check AiTravel destination for other actors presence
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2021-09-29 01:05:23 +02:00 |
pathfinding.cpp
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Allow travelling actors find path over pathgrid navmesh area type
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2021-09-29 01:05:23 +02:00 |
pathfinding.hpp
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Make AiPursue path destination to be as close as possible to target
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2021-08-18 23:44:36 +02:00 |
pathgrid.cpp
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pathgrid.hpp
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pickpocket.cpp
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Add a ton of const refs
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2021-06-23 23:13:59 +02:00 |
pickpocket.hpp
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Add a ton of const refs
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2021-06-23 23:13:59 +02:00 |
recharge.cpp
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recharge.hpp
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repair.cpp
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repair.hpp
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security.cpp
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security.hpp
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spellabsorption.cpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
spellabsorption.hpp
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spellcasting.cpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
spellcasting.hpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
spelleffects.cpp
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Remove applied magnitude instead of min magnitude
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2021-09-29 19:25:12 +02:00 |
spelleffects.hpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
spelllist.cpp
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Use const references when possible in for loops
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2021-05-15 19:50:01 +02:00 |
spelllist.hpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
spellpriority.cpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
spellpriority.hpp
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spellresistance.cpp
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spellresistance.hpp
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spells.cpp
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Prevent spell duplication
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2021-09-29 19:25:11 +02:00 |
spells.hpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
spellutil.cpp
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Handle AutoCalc flag when getting spell cost
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2021-06-20 13:42:28 +02:00 |
spellutil.hpp
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Handle AutoCalc flag when getting spell cost
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2021-06-20 13:42:28 +02:00 |
stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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Prevent iterator invalidation when cleaning up summons
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2021-09-29 19:25:11 +02:00 |
summoning.hpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
trading.cpp
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trading.hpp
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typedaipackage.hpp
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weaponpriority.cpp
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An another pass
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2021-04-30 20:27:33 +02:00 |
weaponpriority.hpp
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Remove some useless headers in apps/openmw/mwmechanics
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2021-05-15 22:14:08 +02:00 |
weapontype.cpp
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Add a ton of const refs
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2021-06-23 23:13:59 +02:00 |
weapontype.hpp
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Add a ton of const refs
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2021-06-23 23:13:59 +02:00 |