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OpenMW/apps/openmw/mwrender/player.hpp
2011-02-10 12:56:19 +01:00

30 lines
530 B
C++

#ifndef GAME_MWRENDER_PLAYER_H
#define GAME_MWRENDER_PLAYER_H
#include <iostream>
namespace Ogre
{
class Camera;
}
namespace MWRender
{
/// \brief Player character rendering and camera control
class Player
{
Ogre::Camera *mCamera;
std::string mHandle;
public:
Player (Ogre::Camera *camera, const std::string& handle);
Ogre::Camera *getCamera() { return mCamera; }
std::string getHandle() const { return mHandle; }
};
}
#endif