#ifndef GAME_MWRENDER_PLAYER_H #define GAME_MWRENDER_PLAYER_H #include namespace Ogre { class Camera; } namespace MWRender { /// \brief Player character rendering and camera control class Player { Ogre::Camera *mCamera; std::string mHandle; public: Player (Ogre::Camera *camera, const std::string& handle); Ogre::Camera *getCamera() { return mCamera; } std::string getHandle() const { return mHandle; } }; } #endif