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actionmanager.cpp
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Define hardcoded global variable names as constants
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2023-02-07 00:47:34 +01:00 |
actionmanager.hpp
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Move some of player controls logic from C++ to Lua
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2022-12-28 22:04:19 +01:00 |
actions.hpp
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Cleanup unused actions
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2023-01-07 23:42:53 +01:00 |
bindingsmanager.cpp
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Dehardcode non-game-specific localization GMSTs; Update l10n files.
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2023-03-26 13:43:44 +02:00 |
bindingsmanager.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
controllermanager.cpp
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Move some of player controls logic from C++ to Lua
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2022-12-28 22:04:19 +01:00 |
controllermanager.hpp
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Move some of player controls logic from C++ to Lua
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2022-12-28 22:04:19 +01:00 |
controlswitch.cpp
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Move some of player controls logic from C++ to Lua
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2022-12-28 22:04:19 +01:00 |
controlswitch.hpp
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gyromanager.cpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
gyromanager.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
inputmanagerimp.cpp
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Move some of player controls logic from C++ to Lua
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2022-12-28 22:04:19 +01:00 |
inputmanagerimp.hpp
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Move some of player controls logic from C++ to Lua
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2022-12-28 22:04:19 +01:00 |
keyboardmanager.cpp
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Remove unused includes
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2022-10-09 16:44:18 +02:00 |
keyboardmanager.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
mousemanager.cpp
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create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
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2022-12-27 19:15:57 +01:00 |
mousemanager.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
sensormanager.cpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
sensormanager.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |