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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-11 09:36:37 +00:00
OpenMW/apps/openmw/mwmechanics
Chris Robinson 3e9b0a333c Allow specifying the accumulation for animations
Animations that move a character may do so either visually or physically. An
axis' accumuluation value specifies whether the movement is visual (0) or
physical (1). Idle animations, for instance, typically don't physically move a
character, while death animations may physically move them along the X and Y
planes, but not along Z (the vertical movement is purely visual).
2013-01-18 14:25:32 -08:00
..
activespells.cpp more string lowercase 2013-01-09 20:51:52 +01:00
activespells.hpp GetSpellEffects, GetRace 2012-11-25 01:26:29 +01:00
actors.cpp Rename CharState_Alive back to CharState_Idle 2013-01-18 13:43:45 -08:00
actors.hpp Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
aiactivate.cpp various fixes 2012-11-16 20:28:20 +01:00
aiactivate.hpp various fixes 2012-11-16 20:28:20 +01:00
aiescort.cpp add AI script functions 2012-11-30 02:16:16 +02:00
aiescort.hpp add AI script functions 2012-11-30 02:16:16 +02:00
aifollow.cpp add AI script functions 2012-11-30 02:16:16 +02:00
aifollow.hpp add AI script functions 2012-11-30 02:16:16 +02:00
aipackage.cpp Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00
aipackage.hpp Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00
aisequence.cpp Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00
aisequence.hpp Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00
aitravel.cpp various fixes 2012-11-16 20:28:20 +01:00
aitravel.hpp various fixes 2012-11-16 20:28:20 +01:00
aiwander.cpp various fixes 2012-11-16 20:28:20 +01:00
aiwander.hpp various fixes 2012-11-16 20:28:20 +01:00
alchemy.cpp fix wrong increment 2012-12-02 21:18:59 +04:00
alchemy.hpp Issue #61: fixed alchemy skill 2012-10-28 14:07:36 +01:00
character.cpp Allow specifying the accumulation for animations 2013-01-18 14:25:32 -08:00
character.hpp Rename CharState_Alive back to CharState_Idle 2013-01-18 13:43:45 -08:00
creaturestats.cpp Issue #219: added last missing function filters 2012-11-15 20:00:27 +01:00
creaturestats.hpp Issue #219: added last missing function filters 2012-11-15 20:00:27 +01:00
drawstate.hpp disabling gcc extensions 2012-10-09 17:10:25 +02:00
magiceffects.cpp Issue #479: Use magnitude specified when adding disease 2013-01-13 14:52:55 +01:00
magiceffects.hpp Issue #479: Use magnitude specified when adding disease 2013-01-13 14:52:55 +01:00
mechanicsmanagerimp.cpp Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
mechanicsmanagerimp.hpp Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
movement.hpp adding up and down move buttons 2012-03-24 22:03:08 -04:00
npcstats.cpp fixed skill level type in skill level up message 2012-12-10 11:04:21 +01:00
npcstats.hpp Issue #219: added last missing function filters 2012-11-15 20:00:27 +01:00
spells.cpp Issue #479: Use magnitude specified when adding disease 2013-01-13 14:52:55 +01:00
spells.hpp Issue #479: Use magnitude specified when adding disease 2013-01-13 14:52:55 +01:00
spellsuccess.hpp new interface in manualref, fix various typos 2012-11-06 13:43:48 +04:00
stat.hpp Issue #342: handle magic effects 79-82 and 17-20 2012-07-17 15:49:37 +02:00