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Animations that move a character may do so either visually or physically. An axis' accumuluation value specifies whether the movement is visual (0) or physical (1). Idle animations, for instance, typically don't physically move a character, while death animations may physically move them along the X and Y planes, but not along Z (the vertical movement is purely visual). |
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.. | ||
mwbase | ||
mwclass | ||
mwdialogue | ||
mwgui | ||
mwinput | ||
mwmechanics | ||
mwrender | ||
mwscript | ||
mwsound | ||
mwworld | ||
CMakeLists.txt | ||
config.hpp.cmake | ||
doc.hpp | ||
engine.cpp | ||
engine.hpp | ||
main.cpp |