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Animations that move a character may do so either visually or physically. An axis' accumuluation value specifies whether the movement is visual (0) or physical (1). Idle animations, for instance, typically don't physically move a character, while death animations may physically move them along the X and Y planes, but not along Z (the vertical movement is purely visual). |
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esmtool | ||
launcher | ||
mwiniimporter | ||
opencs | ||
openmw | ||
openmw_test_suite | ||
doc.hpp |