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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-12 12:38:02 +00:00
OpenMW/apps/openmw
2013-11-22 02:12:37 +01:00
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mwbase Add Bound & Summon effects (will need some adjustments later) 2013-11-21 17:14:23 +01:00
mwclass Use fWortChanceValue for making ingredient/potion effects visible 2013-11-21 17:19:41 +01:00
mwdialogue
mwgui Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount. 2013-11-21 17:19:30 +01:00
mwinput Release and show the cursor when focus lost 2013-11-20 16:07:14 +01:00
mwmechanics Correct getDerivedDisposition according to wiki (check if player expelled) 2013-11-21 17:19:41 +01:00
mwrender Add Vampirism and Sun Damage effects. Some fixes. 2013-11-21 00:41:31 +01:00
mwscript Remove redundant setLocals (already done by ContainerStore::add) 2013-11-21 17:19:41 +01:00
mwsound
mwworld Fix another case of container scripts not getting re-added 2013-11-22 02:12:37 +01:00
CMakeLists.txt Merge remote-tracking branch 'scrawl/master' 2013-11-19 16:56:18 +01:00
config.hpp.cmake
crashcatcher.cpp Change is_debugger_attached to a different hack 2013-11-16 18:15:54 +01:00
doc.hpp
engine.cpp Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
engine.hpp
main.cpp gdb detection doesn't seem to work for the forked process 2013-11-16 20:55:41 +01:00