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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-12 21:39:26 +00:00
OpenMW/apps/openmw/mwmechanics
2013-11-21 17:19:41 +01:00
..
activespells.cpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
activespells.hpp Add a todo comment 2013-11-19 18:43:21 +01:00
actors.cpp Add a utility function to add items to a ContainerStore by RefID 2013-11-21 17:14:30 +01:00
actors.hpp Add Vampirism and Sun Damage effects. Some fixes. 2013-11-21 00:41:31 +01:00
aiactivate.cpp better timer 2013-10-30 20:42:50 +01:00
aiactivate.hpp better timer 2013-10-30 20:42:50 +01:00
aicombat.cpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
aicombat.hpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
aiescort.cpp better timer 2013-10-30 20:42:50 +01:00
aiescort.hpp better timer 2013-10-30 20:42:50 +01:00
aifollow.cpp better timer 2013-10-30 20:42:50 +01:00
aifollow.hpp better timer 2013-10-30 20:42:50 +01:00
aipackage.cpp
aipackage.hpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
aisequence.cpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
aisequence.hpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
aitravel.cpp better timer 2013-10-30 20:42:50 +01:00
aitravel.hpp better timer 2013-10-30 20:42:50 +01:00
aiwander.cpp better timer 2013-10-30 20:42:50 +01:00
aiwander.hpp better timer 2013-10-30 20:42:50 +01:00
alchemy.cpp Add a utility function to add items to a ContainerStore by RefID 2013-11-21 17:14:30 +01:00
alchemy.hpp
character.cpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
character.hpp Fix continuous FX getting removed instantly 2013-11-14 13:30:48 +01:00
creaturestats.cpp Missing const, thanks to jeaye 2013-11-10 23:27:11 +01:00
creaturestats.hpp Add Bound & Summon effects (will need some adjustments later) 2013-11-21 17:14:23 +01:00
drawstate.hpp
enchanting.cpp Add a utility function to add items to a ContainerStore by RefID 2013-11-21 17:14:30 +01:00
enchanting.hpp Call ContainerStore::remove() to remove items from inventory 2013-11-10 02:45:16 +01:00
magiceffects.cpp Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 2013-11-13 18:51:28 +01:00
magiceffects.hpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
mechanicsmanagerimp.cpp Correct getDerivedDisposition according to wiki (check if player expelled) 2013-11-21 17:19:41 +01:00
mechanicsmanagerimp.hpp Merge remote-tracking branch 'scrawl/master' 2013-11-19 16:56:18 +01:00
movement.hpp
npcstats.cpp Remove some unused functions 2013-08-27 17:13:49 -07:00
npcstats.hpp Remove some unused functions 2013-08-27 17:13:49 -07:00
objects.cpp Apply movement by queueing it to do later 2013-08-17 22:34:38 -07:00
objects.hpp Store a pointer to the character controller for non-actor objects 2013-07-15 23:47:04 -07:00
pathfinding.cpp pathfinding now works in AICombat. 2013-10-07 10:20:02 +02:00
pathfinding.hpp pathfinding now works in AICombat. 2013-10-07 10:20:02 +02:00
repair.cpp Call ContainerStore::remove() to remove items from inventory 2013-11-10 02:45:16 +01:00
repair.hpp
security.cpp Call ContainerStore::remove() to remove items from inventory 2013-11-10 02:45:16 +01:00
security.hpp
spellcasting.cpp Fix bug applying instant effects 2013-11-21 00:41:52 +01:00
spellcasting.hpp Apply disease resistance manually as according to wiki 2013-11-19 17:15:17 +01:00
spells.cpp Add Vampirism and Sun Damage effects. Some fixes. 2013-11-21 00:41:31 +01:00
spells.hpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
stat.hpp Modify the current magicka and fatigue when the base changes 2013-08-27 22:44:52 -07:00