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Rename for clarity
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@ -184,7 +184,7 @@ namespace MWWorld
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LiveRef liveCellRef (ref, ptr);
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if (deleted)
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liveCellRef.mData.setDeleted(true);
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liveCellRef.mData.setDeletedByContentFile(true);
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if (iter != mList.end())
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*iter = liveCellRef;
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@ -18,7 +18,7 @@ namespace MWWorld
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mCount = refData.mCount;
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mPosition = refData.mPosition;
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mChanged = refData.mChanged;
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mDeleted = refData.mDeleted;
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mDeletedByContentFile = refData.mDeletedByContentFile;
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mCustomData = refData.mCustomData ? refData.mCustomData->clone() : 0;
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}
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@ -32,7 +32,7 @@ namespace MWWorld
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}
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RefData::RefData()
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: mBaseNode(0), mDeleted(false), mEnabled (true), mCount (1), mCustomData (0), mChanged(false)
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: mBaseNode(0), mDeletedByContentFile(false), mEnabled (true), mCount (1), mCustomData (0), mChanged(false)
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{
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for (int i=0; i<3; ++i)
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{
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@ -42,15 +42,15 @@ namespace MWWorld
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}
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RefData::RefData (const ESM::CellRef& cellRef)
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: mBaseNode(0), mDeleted(false), mEnabled (true),
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: mBaseNode(0), mDeletedByContentFile(false), mEnabled (true),
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mCount (1), mPosition (cellRef.mPos),
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mCustomData (0),
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mChanged(false) // Loading from ESM/ESP files -> assume unchanged
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{
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}
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RefData::RefData (const ESM::ObjectState& objectState, bool deleted)
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: mBaseNode(0), mDeleted(deleted),
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RefData::RefData (const ESM::ObjectState& objectState, bool deletedByContentFile)
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: mBaseNode(0), mDeletedByContentFile(deletedByContentFile),
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mEnabled (objectState.mEnabled != 0),
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mCount (objectState.mCount),
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mPosition (objectState.mPosition),
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@ -139,19 +139,19 @@ namespace MWWorld
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mCount = count;
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}
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void RefData::setDeleted(bool deleted)
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void RefData::setDeletedByContentFile(bool deleted)
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{
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mDeleted = deleted;
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mDeletedByContentFile = deleted;
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}
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bool RefData::isDeleted() const
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{
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return mDeleted || mCount == 0;
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return mDeletedByContentFile || mCount == 0;
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}
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bool RefData::isDeletedByContentFile() const
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{
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return mDeleted;
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return mDeletedByContentFile;
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}
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MWScript::Locals& RefData::getLocals()
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@ -32,7 +32,7 @@ namespace MWWorld
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/// separate delete flag used for deletion by a content file
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/// @note not stored in the save game file.
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bool mDeleted;
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bool mDeletedByContentFile;
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bool mEnabled;
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@ -58,7 +58,7 @@ namespace MWWorld
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/// to reset the position as the original data is still held in the CellRef
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RefData (const ESM::CellRef& cellRef);
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RefData (const ESM::ObjectState& objectState, bool deleted);
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RefData (const ESM::ObjectState& objectState, bool deletedByContentFile);
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///< Ignores local variables and custom data (not enough context available here to
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/// perform these operations).
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@ -91,7 +91,7 @@ namespace MWWorld
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/// This flag is only used for content stack loading and will not be stored in the savegame.
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/// If the object was deleted by gameplay, then use setCount(0) instead.
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void setDeleted(bool deleted);
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void setDeletedByContentFile(bool deleted);
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/// Returns true if the object was either deleted by the content file or by gameplay.
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bool isDeleted() const;
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