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267cf4e140
OpenMW
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scrawl
267cf4e140
Implement ResetActors script instruction (
Fixes
#1859
)
2014-08-30 18:27:32 +02:00
..
action.cpp
action.hpp
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp
actiondoor.cpp
actiondoor.hpp
actioneat.cpp
actioneat.hpp
actionequip.cpp
actionequip.hpp
actionopen.cpp
actionopen.hpp
actionread.cpp
actionread.hpp
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp
actionsoulgem.hpp
actiontake.cpp
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp
Fix potential infinite recursion in ActionTeleport (
Fixes
#1840
)
2014-08-26 02:09:23 +02:00
actionteleport.hpp
Fix potential infinite recursion in ActionTeleport (
Fixes
#1840
)
2014-08-26 02:09:23 +02:00
actiontrap.cpp
actiontrap.hpp
cellfunctors.hpp
cellref.cpp
Reset RefNum when copying an object (
Fixes
#1723
)
2014-07-29 15:55:58 +02:00
cellref.hpp
Reset RefNum when copying an object (
Fixes
#1723
)
2014-07-29 15:55:58 +02:00
cellreflist.hpp
cells.cpp
Search exterior cells in reverse (workaround for duplicate chargen_plank reference in Morrowind.esm and Bloodmoon.esm)
2014-06-28 17:44:52 +02:00
cells.hpp
cellstore.cpp
cellstore.hpp
class.cpp
Adjust player position to ground when using a door marker, even if the player is levitating (
Fixes
#1737
)
2014-07-31 04:28:02 +02:00
class.hpp
Adjust player position to ground when using a door marker, even if the player is levitating (
Fixes
#1737
)
2014-07-31 04:28:02 +02:00
containerstore.cpp
Savegame: Set equipment slot for lights (
Fixes
#1761
)
2014-08-06 20:13:58 +02:00
containerstore.hpp
Attempt to restack item after repair or recharge (
Fixes
#1656
)
2014-07-17 16:16:06 +02:00
contentloader.hpp
customdata.hpp
esmloader.cpp
esmloader.hpp
esmstore.cpp
esmstore.hpp
failedaction.cpp
failedaction.hpp
fallback.cpp
fallback.hpp
globals.cpp
globals.hpp
inventorystore.cpp
Fix mSelectedEnchantItem cleanup not working for non-player actors
2014-08-28 16:31:06 +02:00
inventorystore.hpp
Implement basic spellcasting AI (
Fixes
#961
)
2014-08-28 00:55:37 +02:00
livecellref.cpp
livecellref.hpp
localscripts.cpp
localscripts.hpp
manualref.hpp
Remove unused FLTV and NAM0 from CellRef
2014-07-24 02:20:16 +02:00
nullaction.hpp
omwloader.cpp
omwloader.hpp
physicssystem.cpp
Encapsulate magic effect magnitude (Feature
#1489
)
2014-08-17 03:58:04 +02:00
physicssystem.hpp
Clear movement queue when changing to a new cell (
Fixes
#1802
)
2014-08-13 16:25:27 +02:00
player.cpp
Make sure player doesn't get any AI packages (Bug
#1749
)
2014-08-06 20:13:57 +02:00
player.hpp
projectilemanager.cpp
Set render queue group for projectiles (
Fixes
#1829
)
2014-08-18 15:32:52 +02:00
projectilemanager.hpp
ptr.cpp
ptr.hpp
recordcmp.hpp
refdata.cpp
refdata.hpp
scene.cpp
Remove unused numUnload
2014-08-26 02:09:23 +02:00
scene.hpp
store.cpp
Handle Deleted moved references (Bug
#1613
)
2014-07-01 21:47:27 +02:00
store.hpp
Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
2014-07-12 18:53:15 +02:00
timestamp.cpp
timestamp.hpp
weather.cpp
Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision
2014-08-12 12:18:38 +02:00
weather.hpp
worldimp.cpp
Implement ResetActors script instruction (
Fixes
#1859
)
2014-08-30 18:27:32 +02:00
worldimp.hpp
Implement ResetActors script instruction (
Fixes
#1859
)
2014-08-30 18:27:32 +02:00