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OpenMW/apps/openmw/mwrender
AnyOldName3 4a911a647d Merge branch 'activewetshoes' into 'master'
Preserve node level data variance when merging objects in the active grid

Closes #8231

See merge request OpenMW/openmw!4456
2024-11-18 14:12:52 +00:00
..
.gitignore
actoranimation.cpp Use normalized path for correctMeshPath 2024-11-16 12:49:11 +01:00
actoranimation.hpp Remove unused virtual specifier 2024-09-19 00:17:44 +02:00
actorspaths.cpp
actorspaths.hpp
actorutil.cpp Use normalized path for models settings 2024-08-30 20:50:59 +02:00
actorutil.hpp
animation.cpp Use normalized path for correctActorModelPath 2024-11-03 13:50:17 +01:00
animation.hpp Support additional animation sources not only for 2 letter extensions 2024-10-06 16:33:59 +02:00
animationpriority.hpp
animblendcontroller.cpp Make Coverity happy about animation blending 2024-07-25 02:28:07 +03:00
animblendcontroller.hpp Make Coverity happy about animation blending 2024-07-25 02:28:07 +03:00
blendmask.hpp
bonegroup.hpp
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp Use blank CellRef as default 2024-08-30 20:46:56 +02:00
characterpreview.hpp
creatureanimation.cpp Use normalized path in ActorAnimation::attach 2024-09-19 00:03:18 +02:00
creatureanimation.hpp
distortion.cpp distortion - make sure color mask is enabled for clear to have an effect 2024-08-02 11:33:46 -07:00
distortion.hpp
effectmanager.cpp Use normalized path in SceneManager 2024-09-13 14:21:49 +02:00
effectmanager.hpp Use normalized path in SceneManager 2024-09-13 14:21:49 +02:00
esm4npcanimation.cpp Use normalized path for correctMeshPath 2024-11-16 12:49:11 +01:00
esm4npcanimation.hpp
fogmanager.cpp
fogmanager.hpp
globalmap.cpp
globalmap.hpp
groundcover.cpp Use normalized path for groundcover 2024-10-13 13:27:23 +02:00
groundcover.hpp Use normalized path for groundcover 2024-10-13 13:27:23 +02:00
landmanager.cpp
landmanager.hpp
localmap.cpp
localmap.hpp
luminancecalculator.cpp fix sourcetype 2024-08-03 16:54:08 +00:00
luminancecalculator.hpp
navmesh.cpp
navmesh.hpp
npcanimation.cpp Use normalized path for correctMeshPath 2024-11-16 12:49:11 +01:00
npcanimation.hpp Use normalized path in NpcAnimation 2024-10-06 11:32:53 +02:00
objectpaging.cpp Merge branch 'activewetshoes' into 'master' 2024-11-18 14:12:52 +00:00
objectpaging.hpp Use normalized path for getLODMeshName 2024-11-15 01:05:36 +01:00
objects.cpp Use normalized path for correctActorModelPath 2024-11-03 13:50:17 +01:00
objects.hpp
pathgrid.cpp
pathgrid.hpp
pingpongcanvas.cpp update render targets during update instead of draw thread -- fixes a bug with <1 size ratios 2024-09-06 09:52:56 -07:00
pingpongcanvas.hpp
pingpongcull.cpp
pingpongcull.hpp
postprocessor.cpp Merge branch 'add_frame_number' into 'master' 2024-09-10 16:58:27 +00:00
postprocessor.hpp
precipitationocclusion.cpp
precipitationocclusion.hpp
recastmesh.cpp
recastmesh.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Apply rotation when computing the bounding box of a paged reference 2024-11-07 16:53:03 +01:00
renderingmanager.hpp Remove dead code 2024-11-14 22:16:05 +04:00
rendermode.hpp
ripples.cpp Fix inventory doll when ripple fragment shader path is used 2024-09-25 16:14:19 +01:00
ripples.hpp
ripplesimulation.cpp Use normalized path in ImageManager 2024-09-17 00:49:57 +02:00
ripplesimulation.hpp
rotatecontroller.cpp FIX(rotatecontroller): Actually accounting for scale breaks biped creatures 2024-07-31 05:02:52 -05:00
rotatecontroller.hpp Return offset/angle by reference 2024-07-19 01:29:24 +01:00
screenshotmanager.cpp
screenshotmanager.hpp
sky.cpp Remove dead code 2024-10-19 15:03:29 +04:00
sky.hpp Remove dead code 2024-10-19 15:03:29 +04:00
skyutil.cpp Use normalized path in ImageManager 2024-09-17 00:49:57 +02:00
skyutil.hpp
terrainstorage.cpp
terrainstorage.hpp
transparentpass.cpp
transparentpass.hpp
util.cpp Use normalized path in ImageManager 2024-09-17 00:49:57 +02:00
util.hpp
vismask.hpp
water.cpp Use normalized path in ImageManager 2024-09-17 00:49:57 +02:00
water.hpp Use normalized path for models settings 2024-08-30 20:50:59 +02:00
weaponanimation.cpp Use normalized path in SceneManager 2024-09-13 14:21:49 +02:00
weaponanimation.hpp