.. |
.gitignore
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actoranimation.cpp
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Use normalized path for correctMeshPath
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2024-11-16 12:49:11 +01:00 |
actoranimation.hpp
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Remove unused virtual specifier
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2024-09-19 00:17:44 +02:00 |
actorspaths.cpp
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actorspaths.hpp
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actorutil.cpp
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Use normalized path for models settings
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2024-08-30 20:50:59 +02:00 |
actorutil.hpp
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animation.cpp
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Use normalized path for correctActorModelPath
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2024-11-03 13:50:17 +01:00 |
animation.hpp
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Support additional animation sources not only for 2 letter extensions
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2024-10-06 16:33:59 +02:00 |
animationpriority.hpp
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animblendcontroller.cpp
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Make Coverity happy about animation blending
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2024-07-25 02:28:07 +03:00 |
animblendcontroller.hpp
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Make Coverity happy about animation blending
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2024-07-25 02:28:07 +03:00 |
blendmask.hpp
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bonegroup.hpp
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bulletdebugdraw.cpp
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bulletdebugdraw.hpp
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camera.cpp
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camera.hpp
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cell.hpp
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characterpreview.cpp
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Use blank CellRef as default
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2024-08-30 20:46:56 +02:00 |
characterpreview.hpp
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creatureanimation.cpp
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Use normalized path in ActorAnimation::attach
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2024-09-19 00:03:18 +02:00 |
creatureanimation.hpp
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distortion.cpp
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distortion - make sure color mask is enabled for clear to have an effect
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2024-08-02 11:33:46 -07:00 |
distortion.hpp
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effectmanager.cpp
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Use normalized path in SceneManager
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2024-09-13 14:21:49 +02:00 |
effectmanager.hpp
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Use normalized path in SceneManager
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2024-09-13 14:21:49 +02:00 |
esm4npcanimation.cpp
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Use normalized path for correctMeshPath
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2024-11-16 12:49:11 +01:00 |
esm4npcanimation.hpp
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fogmanager.cpp
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fogmanager.hpp
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globalmap.cpp
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globalmap.hpp
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groundcover.cpp
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Use normalized path for groundcover
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2024-10-13 13:27:23 +02:00 |
groundcover.hpp
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Use normalized path for groundcover
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2024-10-13 13:27:23 +02:00 |
landmanager.cpp
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landmanager.hpp
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localmap.cpp
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localmap.hpp
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luminancecalculator.cpp
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fix sourcetype
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2024-08-03 16:54:08 +00:00 |
luminancecalculator.hpp
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navmesh.cpp
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navmesh.hpp
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npcanimation.cpp
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Use normalized path for correctMeshPath
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2024-11-16 12:49:11 +01:00 |
npcanimation.hpp
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Use normalized path in NpcAnimation
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2024-10-06 11:32:53 +02:00 |
objectpaging.cpp
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Merge branch 'activewetshoes' into 'master'
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2024-11-18 14:12:52 +00:00 |
objectpaging.hpp
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Use normalized path for getLODMeshName
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2024-11-15 01:05:36 +01:00 |
objects.cpp
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Use normalized path for correctActorModelPath
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2024-11-03 13:50:17 +01:00 |
objects.hpp
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pathgrid.cpp
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pathgrid.hpp
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pingpongcanvas.cpp
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update render targets during update instead of draw thread -- fixes a bug with <1 size ratios
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2024-09-06 09:52:56 -07:00 |
pingpongcanvas.hpp
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pingpongcull.cpp
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pingpongcull.hpp
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postprocessor.cpp
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Merge branch 'add_frame_number' into 'master'
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2024-09-10 16:58:27 +00:00 |
postprocessor.hpp
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precipitationocclusion.cpp
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precipitationocclusion.hpp
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recastmesh.cpp
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recastmesh.hpp
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renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Apply rotation when computing the bounding box of a paged reference
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2024-11-07 16:53:03 +01:00 |
renderingmanager.hpp
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Remove dead code
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2024-11-14 22:16:05 +04:00 |
rendermode.hpp
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ripples.cpp
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Fix inventory doll when ripple fragment shader path is used
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2024-09-25 16:14:19 +01:00 |
ripples.hpp
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ripplesimulation.cpp
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Use normalized path in ImageManager
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2024-09-17 00:49:57 +02:00 |
ripplesimulation.hpp
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rotatecontroller.cpp
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FIX(rotatecontroller): Actually accounting for scale breaks biped creatures
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2024-07-31 05:02:52 -05:00 |
rotatecontroller.hpp
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Return offset/angle by reference
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2024-07-19 01:29:24 +01:00 |
screenshotmanager.cpp
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screenshotmanager.hpp
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sky.cpp
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Remove dead code
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2024-10-19 15:03:29 +04:00 |
sky.hpp
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Remove dead code
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2024-10-19 15:03:29 +04:00 |
skyutil.cpp
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Use normalized path in ImageManager
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2024-09-17 00:49:57 +02:00 |
skyutil.hpp
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terrainstorage.cpp
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terrainstorage.hpp
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transparentpass.cpp
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transparentpass.hpp
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util.cpp
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Use normalized path in ImageManager
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2024-09-17 00:49:57 +02:00 |
util.hpp
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vismask.hpp
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water.cpp
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Use normalized path in ImageManager
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2024-09-17 00:49:57 +02:00 |
water.hpp
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Use normalized path for models settings
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2024-08-30 20:50:59 +02:00 |
weaponanimation.cpp
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Use normalized path in SceneManager
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2024-09-13 14:21:49 +02:00 |
weaponanimation.hpp
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