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OpenMW/apps/openmw/mwrender/actorutil.hpp
2024-03-25 21:03:59 +00:00

15 lines
424 B
C++

#ifndef OPENMW_APPS_OPENMW_MWRENDER_ACTORUTIL_H
#define OPENMW_APPS_OPENMW_MWRENDER_ACTORUTIL_H
#include <string>
#include <string_view>
namespace MWRender
{
const std::string& getActorSkeleton(bool firstPerson, bool female, bool beast, bool werewolf);
bool isDefaultActorSkeleton(std::string_view model);
std::string addSuffixBeforeExtension(const std::string& filename, const std::string& suffix);
}
#endif