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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-01 03:21:41 +00:00
OpenMW/apps/openmw/mwmechanics
2024-11-18 20:07:14 +01:00
..
activespells.cpp Use normalized path for correctMeshPath 2024-11-16 12:49:11 +01:00
activespells.hpp
actor.hpp
actors.cpp Use normalized path for correctMeshPath 2024-11-16 12:49:11 +01:00
actors.hpp Implement Lua-based music 2024-05-19 22:10:54 +04:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aibreathe.cpp
aibreathe.hpp
aicast.cpp
aicast.hpp
aicombat.cpp
aicombat.hpp
aicombataction.cpp
aicombataction.hpp
aiescort.cpp Split ESM headers 2024-05-03 01:55:20 +02:00
aiescort.hpp Expose Wander option values to the Lua API (#7916) 2024-05-03 09:40:30 +00:00
aiface.cpp
aiface.hpp
aifollow.cpp
aifollow.hpp
aipackage.cpp
aipackage.hpp Expose Wander option values to the Lua API (#7916) 2024-05-03 09:40:30 +00:00
aipackagetypeid.hpp
aipursue.cpp
aipursue.hpp
aisequence.cpp
aisequence.hpp
aisetting.hpp
aistate.hpp
aistatefwd.hpp
aitemporarybase.hpp
aitimer.hpp
aitravel.cpp
aitravel.hpp
aiwander.cpp Attempt to select an AI action directly instead of waiting for the next frame 2024-07-08 19:59:50 +02:00
aiwander.hpp Expose Wander option values to the Lua API (#7916) 2024-05-03 09:40:30 +00:00
alchemy.cpp
alchemy.hpp
attacktype.hpp Introduced attacktype enum, fixed lua docs 2024-06-21 23:18:48 +02:00
autocalcspell.cpp
autocalcspell.hpp
character.cpp Force stop weapon animation before unequipping 2024-11-18 20:07:14 +01:00
character.hpp An ability to specify attack type in controls.use value 2024-06-21 23:18:48 +02:00
combat.cpp Improve hit detection emulation (#7900) 2024-04-13 01:34:00 +03:00
combat.hpp
creaturecustomdataresetter.hpp
creaturestats.cpp Improve memory alignment of CreatureStats to reduce memory usage 2024-10-29 19:52:12 +01:00
creaturestats.hpp Improve memory alignment of CreatureStats to reduce memory usage 2024-10-29 19:52:12 +01:00
damagesourcetype.hpp
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp
enchanting.hpp
greetingstate.hpp
inventory.hpp
levelledlist.cpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Properly initialize local static pointers and collections 2024-09-21 13:52:43 +02:00
mechanicsmanagerimp.hpp Move current music from MechanicsManager to SoundManager 2024-06-02 09:29:28 +04:00
movement.hpp
npcstats.cpp
npcstats.hpp
objects.cpp
objects.hpp
obstacle.cpp Let AI open moved doors (#7548) 2024-10-30 12:41:36 +03:00
obstacle.hpp
pathfinding.cpp
pathfinding.hpp
pathgrid.cpp Add missing includes 2024-05-10 23:27:21 +02:00
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
recharge.cpp
recharge.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
setbaseaisetting.hpp
spellcasting.cpp Use normalized path for correctMeshPath 2024-11-16 12:49:11 +01:00
spellcasting.hpp
spelleffects.cpp Use normalized path for correctMeshPath 2024-11-16 12:49:11 +01:00
spelleffects.hpp
spelllist.cpp
spelllist.hpp
spellpriority.cpp Prevent spell priority skyrocketing in useless cases 2024-08-07 22:49:23 +02:00
spellpriority.hpp
spellresistance.cpp
spellresistance.hpp
spells.cpp Don't modify base records from Lua 2024-10-25 16:35:23 +02:00
spells.hpp Don't modify base records from Lua 2024-10-25 16:35:23 +02:00
spellutil.cpp
spellutil.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp Use normalized path for correctMeshPath 2024-11-16 12:49:11 +01:00
summoning.hpp
typedaipackage.hpp
weaponpriority.cpp
weaponpriority.hpp
weapontype.cpp
weapontype.hpp