activespells.cpp
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Use normalized path for correctMeshPath
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2024-11-16 12:49:11 +01:00 |
actors.cpp
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Use normalized path for correctMeshPath
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2024-11-16 12:49:11 +01:00 |
actors.hpp
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Implement Lua-based music
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2024-05-19 22:10:54 +04:00 |
aiescort.cpp
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Split ESM headers
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2024-05-03 01:55:20 +02:00 |
attacktype.hpp
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Introduced attacktype enum, fixed lua docs
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2024-06-21 23:18:48 +02:00 |
combat.cpp
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Improve hit detection emulation (#7900)
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2024-04-13 01:34:00 +03:00 |
obstacle.cpp
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Let AI open moved doors (#7548)
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2024-10-30 12:41:36 +03:00 |
pathgrid.cpp
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Add missing includes
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2024-05-10 23:27:21 +02:00 |
spellcasting.cpp
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Use normalized path for correctMeshPath
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2024-11-16 12:49:11 +01:00 |
spelleffects.cpp
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Use normalized path for correctMeshPath
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2024-11-16 12:49:11 +01:00 |
spells.cpp
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Don't modify base records from Lua
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2024-10-25 16:35:23 +02:00 |
spells.hpp
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Don't modify base records from Lua
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2024-10-25 16:35:23 +02:00 |
summoning.cpp
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Use normalized path for correctMeshPath
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2024-11-16 12:49:11 +01:00 |