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Force stop weapon animation before unequipping
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@ -1387,6 +1387,7 @@ namespace MWMechanics
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else if (mWeaponType == ESM::Weapon::HandToHand)
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mAnimation->showCarriedLeft(false);
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mAnimation->disable(weapgroup);
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playBlendedAnimation(
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weapgroup, priorityWeapon, unequipMask, false, 1.0f, "unequip start", "unequip stop", 0.0f, 0);
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mUpperBodyState = UpperBodyState::Unequipping;
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