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actorutil.cpp
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Move common stuff to scene util, fix errors with 1st person meshes
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2018-09-27 13:14:59 +04:00 |
actorutil.hpp
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Move common stuff to scene util, fix errors with 1st person meshes
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2018-09-27 13:14:59 +04:00 |
agentpath.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
agentpath.hpp
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Add command and settings option to enable actors paths render
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2018-10-13 22:16:32 +03:00 |
attach.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
attach.hpp
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clone.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
clone.hpp
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controller.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
controller.hpp
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detourdebugdraw.cpp
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Don't set display list usage for navmesh
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2019-03-12 00:05:55 +03:00 |
detourdebugdraw.hpp
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Move makeOsgVec3f() to settingsutils.hpp
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2019-02-28 20:03:42 +00:00 |
lightcontroller.cpp
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Fix light flicker amplitude calculation
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2018-08-28 14:57:11 +04:00 |
lightcontroller.hpp
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lightmanager.cpp
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Enable light sources directly to avoid virtual calls
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2019-03-21 10:27:50 +04:00 |
lightmanager.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
lightutil.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
lightutil.hpp
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morphgeometry.cpp
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Fix animation bug with VAOs
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2018-12-18 19:44:30 +00:00 |
morphgeometry.hpp
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mwshadowtechnique.cpp
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Fix a couple of minor issues in shadows
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2019-03-19 09:14:07 +04:00 |
mwshadowtechnique.hpp
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Hopefully fix Clang warning about hiding overloaded virtual functions
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2019-03-07 20:46:10 +00:00 |
navmesh.cpp
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Add command to enable NavMesh render
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2018-10-13 22:16:28 +03:00 |
navmesh.hpp
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Add command to enable NavMesh render
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2018-10-13 22:16:28 +03:00 |
optimizer.cpp
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Update optimizer with upstream improvements
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2019-03-17 07:59:16 +03:00 |
optimizer.hpp
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Improve switchable nodes handling by optimizer
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2019-01-27 15:19:48 +04:00 |
pathgridutil.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
pathgridutil.hpp
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positionattitudetransform.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
positionattitudetransform.hpp
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riggeometry.cpp
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Do not allocate empty callbacks in the RigGeometry
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2019-03-14 12:37:41 +04:00 |
riggeometry.hpp
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Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
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2019-02-20 15:35:49 +00:00 |
serialize.cpp
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serialize.hpp
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shadow.cpp
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Remove uneeded includes.
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2019-01-31 20:12:42 +00:00 |
shadow.hpp
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Remove uneeded includes.
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2019-01-31 20:12:42 +00:00 |
skeleton.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
skeleton.hpp
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statesetupdater.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
statesetupdater.hpp
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unrefqueue.cpp
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Remove commented lines in UnrefWorkItem::doWork
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2018-08-26 11:08:06 +03:00 |
unrefqueue.hpp
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Fix error: member access into incomplete type 'SceneUtil::UnrefWorkItem'
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2018-08-24 16:41:52 +03:00 |
util.cpp
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Daytime node switch support (feature #4836)
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2019-02-02 10:50:15 +04:00 |
util.hpp
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Daytime node switch support (feature #4836)
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2019-02-02 10:50:15 +04:00 |
visitor.cpp
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Use emplace instead of find-assign
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2019-02-27 00:10:34 +03:00 |
visitor.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
waterutil.cpp
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waterutil.hpp
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workqueue.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
workqueue.hpp
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Replace volatile bools with std::atomic<bool>
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2018-12-24 14:19:35 -05:00 |
writescene.cpp
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writescene.hpp
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