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Enable light sources directly to avoid virtual calls
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@ -245,7 +245,8 @@ namespace SceneUtil
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osg::ref_ptr<LightStateAttribute> attr = new LightStateAttribute(mStartLight, lights);
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// don't use setAttributeAndModes, that does not support light indices!
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stateset->setAttribute(attr, osg::StateAttribute::ON);
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stateset->setAssociatedModes(attr, osg::StateAttribute::ON);
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for (unsigned int i=0; i<lightList.size(); ++i)
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stateset->setMode(GL_LIGHT0 + mStartLight + i, osg::StateAttribute::ON);
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// need to push some dummy attributes to ensure proper state tracking
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// lights need to reset to their default when the StateSet is popped
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