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Do not allocate empty callbacks in the RigGeometry
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@ -40,8 +40,8 @@ RigGeometry::RigGeometry()
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, mLastFrameNumber(0)
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, mBoundsFirstFrame(true)
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{
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setUpdateCallback(new osg::Callback); // dummy to make sure getNumChildrenRequiringUpdateTraversal() is correct
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// update done in accept(NodeVisitor&)
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setNumChildrenRequiringUpdateTraversal(1);
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// update done in accept(NodeVisitor&)
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}
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RigGeometry::RigGeometry(const RigGeometry ©, const osg::CopyOp ©op)
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@ -54,6 +54,7 @@ RigGeometry::RigGeometry(const RigGeometry ©, const osg::CopyOp ©op)
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, mBoundsFirstFrame(true)
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{
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setSourceGeometry(copy.mSourceGeometry);
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setNumChildrenRequiringUpdateTraversal(1);
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}
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void RigGeometry::setSourceGeometry(osg::ref_ptr<osg::Geometry> sourceGeometry)
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