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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-08 09:37:53 +00:00
OpenMW/apps/openmw/mwrender
glassmancody.info 27fe8d42ae fix pass normals
2023-01-19 09:28:51 -08:00
..
.gitignore
actoranimation.cpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
actoranimation.hpp
actorspaths.cpp
actorspaths.hpp
animation.cpp Make use of ends_with for KF 2023-01-15 01:48:06 +03:00
animation.hpp Use common function for blendmask detection, remove extra debug logs 2022-12-31 00:35:50 +02:00
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp create a specific esm reader function for RefID to avoid allocation for string and then again for RefId 2022-12-27 19:15:57 +01:00
characterpreview.hpp
creatureanimation.cpp Correct xnif use for creatures 2023-01-14 04:55:12 +03:00
creatureanimation.hpp Correct xnif use for creatures 2023-01-14 04:55:12 +03:00
effectmanager.cpp
effectmanager.hpp
fogmanager.cpp
fogmanager.hpp
globalmap.cpp
globalmap.hpp
groundcover.cpp Use default initializers for ESM::RefNum members 2023-01-10 00:44:51 +01:00
groundcover.hpp
landmanager.cpp
landmanager.hpp
localmap.cpp Move getNorthVector out of MWWorld::World (used only in one place) 2022-12-28 22:06:49 +01:00
localmap.hpp
luminancecalculator.cpp
luminancecalculator.hpp
navmesh.cpp
navmesh.hpp
navmeshmode.cpp
navmeshmode.hpp
npcanimation.cpp fix pass normals 2023-01-19 09:28:51 -08:00
npcanimation.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
objectpaging.cpp Use default initializers for ESM::RefNum members 2023-01-10 00:44:51 +01:00
objectpaging.hpp Use default initializers for ESM::RefNum members 2023-01-10 00:44:51 +01:00
objects.cpp Correct xnif use for creatures 2023-01-14 04:55:12 +03:00
objects.hpp Don't use xkf if xnif is merely the base model (bug #5371) 2023-01-14 04:55:12 +03:00
pathgrid.cpp
pathgrid.hpp
pingpongcanvas.cpp
pingpongcanvas.hpp
pingpongcull.cpp
pingpongcull.hpp
postprocessor.cpp
postprocessor.hpp
precipitationocclusion.cpp correct shader name 2023-01-09 10:27:52 -08:00
precipitationocclusion.hpp rain occlusion 2023-01-06 22:23:03 -08:00
recastmesh.cpp
recastmesh.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Use default initializers for ESM::RefNum members 2023-01-10 00:44:51 +01:00
renderingmanager.hpp
rendermode.hpp
ripplesimulation.cpp
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
screenshotmanager.cpp
screenshotmanager.hpp
sky.cpp only enable occlusion for snow 2023-01-10 14:09:02 -08:00
sky.hpp add sfc setting, only add to subgraph when enabled 2023-01-08 11:55:33 -08:00
skyutil.cpp
skyutil.hpp create a specific esm reader function for RefID to avoid allocation for string and then again for RefId 2022-12-27 19:15:57 +01:00
terrainstorage.cpp
terrainstorage.hpp
transparentpass.cpp
transparentpass.hpp
util.cpp
util.hpp
vismask.hpp
water.cpp
water.hpp
weaponanimation.cpp Fixes issue in MW script compilation that would silently produce the wrong bytecode 2022-12-27 19:15:57 +01:00
weaponanimation.hpp