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OpenMW/apps/openmw/mwbase
psi29a d5f5e53714 Merge branch 'playercontrols' into 'master'
Move some of player controls logic from C++ to Lua

See merge request OpenMW/openmw!2541
2022-12-30 16:57:40 +00:00
..
dialoguemanager.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
environment.cpp
environment.hpp Rename MWWorld::Cells -> WorldModel 2022-12-15 20:45:18 +01:00
inputmanager.hpp Move some of player controls logic from C++ to Lua 2022-12-28 22:04:19 +01:00
journal.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
luamanager.hpp Merge branch 'playercontrols' into 'master' 2022-12-30 16:57:40 +00:00
mechanicsmanager.hpp create a specific esm reader function for RefID to avoid allocation for string and then again for RefId 2022-12-27 19:15:57 +01:00
rotationflags.hpp
scriptmanager.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
soundmanager.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
statemanager.hpp
windowmanager.hpp Move some of player controls logic from C++ to Lua 2022-12-28 22:04:19 +01:00
world.hpp Move getNorthVector out of MWWorld::World (used only in one place) 2022-12-28 22:06:49 +01:00