1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-07 12:54:00 +00:00
OpenMW/apps/openmw/mwmechanics
psi29a f9cb752b25 Merge branch 'resistanceisnotfutile' into 'master'
Resist failed normal weapon hits (bug #7284)

Closes #7284

See merge request OpenMW/openmw!3220
2023-07-24 11:24:14 +00:00
..
activespells.cpp Use settings values for Game settings 2023-07-01 00:59:35 +02:00
activespells.hpp Lua bindings for modifying active effects/spells 2023-06-17 16:34:40 +00:00
actor.hpp
actors.cpp Merge branch 'cleanup_includes' into 'master' 2023-07-03 16:01:48 +00:00
actors.hpp Use settings values for Game settings 2023-07-01 00:59:35 +02:00
actorutil.cpp Elsid comments 2023-05-23 19:30:29 +02:00
actorutil.hpp
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aibreathe.cpp Cleanup includes 2023-07-08 11:28:56 +02:00
aibreathe.hpp
aicast.cpp
aicast.hpp
aicombat.cpp fixed some typos and spelling errors 2023-05-09 20:07:08 -04:00
aicombat.hpp
aicombataction.cpp Terrain has a mandatory worldspace in constructor 2023-05-29 11:31:36 +02:00
aicombataction.hpp
aiescort.cpp
aiescort.hpp
aiface.cpp
aiface.hpp
aifollow.cpp
aifollow.hpp fixed some typos and spelling errors 2023-05-09 20:07:08 -04:00
aipackage.cpp Merge branch 'cleanup_includes' into 'master' 2023-07-03 16:01:48 +00:00
aipackage.hpp Decouple PathgridGraph generation from cell 2023-04-10 15:45:58 +02:00
aipackagetypeid.hpp
aipursue.cpp
aipursue.hpp fixed some typos and spelling errors 2023-05-09 20:07:08 -04:00
aisequence.cpp
aisequence.hpp
aisetting.hpp
aistate.hpp
aistatefwd.hpp
aitemporarybase.hpp
aitimer.hpp
aitravel.cpp
aitravel.hpp
aiwander.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
aiwander.hpp Refactor pathgrid indices to use size_t instead of int 2023-04-08 00:32:43 +00:00
alchemy.cpp Use a regular TypedDynamicStore for ESM:Skill 2023-06-08 18:35:47 +02:00
alchemy.hpp
autocalcspell.cpp Cleanup includes 2023-07-08 11:28:56 +02:00
autocalcspell.hpp Merge schools into skills 2023-06-26 20:42:52 +02:00
character.cpp Use settings values for Game settings 2023-07-01 00:59:35 +02:00
character.hpp
combat.cpp Resist failed normal weapon hits (bug #7284) 2023-07-11 09:53:56 +03:00
combat.hpp
creaturecustomdataresetter.hpp
creaturestats.cpp Allow for more than 8 attributes 2023-06-19 20:41:54 +02:00
creaturestats.hpp Allow for more than 8 attributes 2023-06-19 20:41:54 +02:00
difficultyscaling.cpp Merge branch 'cleanup_includes' into 'master' 2023-07-03 16:01:48 +00:00
difficultyscaling.hpp
disease.hpp Elsid comments 2023-05-23 19:30:29 +02:00
drawstate.hpp
enchanting.cpp Use settings values for Game settings 2023-07-01 00:59:35 +02:00
enchanting.hpp
greetingstate.hpp
inventory.hpp Cleanup includes 2023-07-08 11:28:56 +02:00
levelledlist.cpp Expose levelled creatures to Lua 2023-06-11 15:13:46 +02:00
levelledlist.hpp Expose levelled creatures to Lua 2023-06-11 15:13:46 +02:00
magiceffects.cpp Cleanup includes 2023-07-08 11:28:56 +02:00
magiceffects.hpp Replace sSkillNameIds with ESM::Skill::mName 2023-05-29 17:56:14 +02:00
mechanicsmanagerimp.cpp Replace Skill::mIndex with Skill::refIdToIndex 2023-07-13 18:55:21 +02:00
mechanicsmanagerimp.hpp Remove unused getActorsProcessingRange function 2023-07-01 00:59:15 +02:00
movement.hpp
npcstats.cpp Replace Skill::mIndex with Skill::refIdToIndex 2023-07-13 18:55:21 +02:00
npcstats.hpp Allow for more than 8 attributes 2023-06-19 20:41:54 +02:00
objects.cpp
objects.hpp
obstacle.cpp
obstacle.hpp
pathfinding.cpp fixed some typos and spelling errors 2023-05-09 20:07:08 -04:00
pathfinding.hpp
pathgrid.cpp fixed some typos and spelling errors 2023-05-09 20:07:08 -04:00
pathgrid.hpp Refactor pathgrid indices to use size_t instead of int 2023-04-08 00:32:43 +00:00
pickpocket.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
pickpocket.hpp
recharge.cpp Autocalculate enchantment costs and charges 2023-06-17 22:25:47 +02:00
recharge.hpp
repair.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
repair.hpp
security.cpp Add a clarifying comment 2023-06-08 21:56:54 +02:00
security.hpp
setbaseaisetting.hpp Cleanup includes 2023-07-08 11:28:56 +02:00
spellcasting.cpp Merge schools into skills 2023-06-26 20:42:52 +02:00
spellcasting.hpp
spelleffects.cpp Use settings values for Game settings 2023-07-01 00:59:35 +02:00
spelleffects.hpp
spelllist.cpp Cleanup includes 2023-07-08 11:28:56 +02:00
spelllist.hpp
spellpriority.cpp Merge branch 'clickbait' into 'master' 2023-06-25 20:11:19 +00:00
spellpriority.hpp
spellresistance.cpp Elsid comments 2023-05-23 19:30:29 +02:00
spellresistance.hpp
spells.cpp Allow for more than 8 attributes 2023-06-19 20:41:54 +02:00
spells.hpp Moved check for actor/non-actor to ActorStore constructor. Refactor ActorSpells type to be an ActorStore type. 2023-05-23 19:44:51 +02:00
spellutil.cpp Merge schools into skills 2023-06-26 20:42:52 +02:00
spellutil.hpp Merge schools into skills 2023-06-26 20:42:52 +02:00
stat.cpp Minor header cleanup 2023-04-30 16:26:03 +02:00
stat.hpp Minor header cleanup 2023-04-30 16:26:03 +02:00
steering.cpp Use settings values for Game settings 2023-07-01 00:59:35 +02:00
steering.hpp
summoning.cpp Remove ESM::RefId::sEmpty 2023-04-26 21:15:16 +02:00
summoning.hpp Remove ESM::RefId::sEmpty 2023-04-26 21:15:16 +02:00
trading.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
trading.hpp
typedaipackage.hpp
weaponpriority.cpp Autocalculate enchantment costs and charges 2023-06-17 22:25:47 +02:00
weaponpriority.hpp
weapontype.cpp Use StringRefId for skills 2023-07-13 18:55:22 +02:00
weapontype.hpp