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action.cpp
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action.hpp
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actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
actioneat.hpp
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actionequip.cpp
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Fix a bug with equipping using the quick keys: when item is already equipped, equipping it again would cause the slot to get unequipped first, possibly restacking and destroying the Ptr that was supposed to be equipped in the first place
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2013-11-17 23:31:07 +01:00 |
actionequip.hpp
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actionopen.cpp
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Closes #1081: Implement disease contraction
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2014-01-03 23:33:14 +01:00 |
actionopen.hpp
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actionread.cpp
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actionread.hpp
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actionrepair.cpp
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actionrepair.hpp
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actionsoulgem.cpp
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actionsoulgem.hpp
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actiontake.cpp
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Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface.
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2014-01-05 20:53:45 +01:00 |
actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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Fixes #417: Apply weather instantly when teleporting
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2013-12-31 20:40:23 +01:00 |
actionteleport.hpp
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actiontrap.cpp
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
actiontrap.hpp
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cellfunctors.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
cells.cpp
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Implement divine/almsivi intervention magic effects
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2014-01-01 02:22:11 +01:00 |
cells.hpp
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Implement divine/almsivi intervention magic effects
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2014-01-01 02:22:11 +01:00 |
cellstore.cpp
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cellstore.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
class.cpp
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Nothing to see here, move along.
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2014-01-05 16:09:06 +01:00 |
class.hpp
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Nothing to see here, move along.
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2014-01-05 16:09:06 +01:00 |
containerstore.cpp
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Stop merchants from autoequipping items sold to them
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2014-01-05 22:43:09 +01:00 |
containerstore.hpp
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Stop merchants from autoequipping items sold to them
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2014-01-05 22:43:09 +01:00 |
contentloader.hpp
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customdata.hpp
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esmloader.cpp
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esmloader.hpp
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esmstore.cpp
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esmstore.hpp
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failedaction.cpp
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failedaction.hpp
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fallback.cpp
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fallback.hpp
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globals.cpp
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globals.hpp
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inventorystore.cpp
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Stop merchants from autoequipping items sold to them
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2014-01-05 22:43:09 +01:00 |
inventorystore.hpp
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Stop merchants from autoequipping items sold to them
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2014-01-05 22:43:09 +01:00 |
livecellref.hpp
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localscripts.cpp
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localscripts.hpp
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manualref.hpp
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Smash case for manual reference IDs as well, consistent with references in data files
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2014-01-04 04:39:06 +01:00 |
nullaction.hpp
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omwloader.cpp
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omwloader.hpp
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physicssystem.cpp
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Implement water walking
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2014-01-02 02:03:44 +01:00 |
physicssystem.hpp
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player.cpp
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Implement mark/recall magic effects
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2014-01-01 17:06:21 +01:00 |
player.hpp
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Implement mark/recall magic effects
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2014-01-01 17:06:21 +01:00 |
ptr.cpp
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Remove no longer accurate flagAsModified calls. Container items are now modified via ContainerStore, not RefData.
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2013-12-27 00:41:19 +01:00 |
ptr.hpp
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recordcmp.hpp
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refdata.cpp
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refdata.hpp
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scene.cpp
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Lock NIF cache when loading an interior cell as well. Should improve load performance.
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2014-01-05 18:38:21 +01:00 |
scene.hpp
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Fix crash with player->position command
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2013-12-19 00:37:57 +01:00 |
store.cpp
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store.hpp
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timestamp.cpp
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timestamp.hpp
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weather.cpp
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Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting'
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2014-01-01 19:47:11 +01:00 |
weather.hpp
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Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting'
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2014-01-01 14:57:14 +01:00 |
worldimp.cpp
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Nothing to see here, move along.
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2014-01-05 16:09:06 +01:00 |
worldimp.hpp
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Add function for converting feet to game units
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2014-01-01 23:34:18 +01:00 |